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#if defined CC_BUILD_WIN
/* Avoid pointless includes */
#define WIN32_LEAN_AND_MEAN
#define NOSERVICE
#define NOMCX
#define NOIME
#include <windows.h>
#define GLAPI WINGDIAPI
#else
#define GLAPI extern
#define APIENTRY
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef void GLvoid;
/* NOTE: With the OpenGL 1.1 backend "pointer" arguments are actual pointers, */
/* but with VBOs they are just offsets instead */
#ifdef CC_BUILD_GL11
typedef const void* GLpointer;
#else
typedef cc_uintptr GLpointer;
#endif
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_LINES 0x0001
#define GL_TRIANGLES 0x0004
#define GL_QUADS 0x0007
#define GL_BLEND 0x0BE2
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_RGBA 0x1908
#define GL_FOG 0x0B60
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_CULL_FACE 0x0B44
#define GL_DEPTH_TEST 0x0B71
#define GL_MATRIX_MODE 0x0BA0
#define GL_VIEWPORT 0x0BA2
#define GL_ALPHA_TEST 0x0BC0
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_DEPTH_BITS 0x0D56
#define GL_FOG_HINT 0x0C54
#define GL_NICEST 0x1102
#define GL_COMPILE 0x1300
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_TEXTURE_2D 0x0DE1
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_VERTEX_ARRAY 0x8074
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
/* Not present in gl.h on Windows (only up to OpenGL 1.1) */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
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