diff options
author | WlodekM <[email protected]> | 2024-06-16 10:35:45 +0300 |
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committer | WlodekM <[email protected]> | 2024-06-16 10:35:45 +0300 |
commit | abef6da56913f1c55528103e60a50451a39628b1 (patch) | |
tree | b3c8092471ecbb73e568cd0d336efa0e7871ee8d /misc/opengl/GLCommon.h |
initial commit
Diffstat (limited to 'misc/opengl/GLCommon.h')
-rw-r--r-- | misc/opengl/GLCommon.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/misc/opengl/GLCommon.h b/misc/opengl/GLCommon.h new file mode 100644 index 0000000..8b56922 --- /dev/null +++ b/misc/opengl/GLCommon.h @@ -0,0 +1,102 @@ +#if defined CC_BUILD_WIN + /* Avoid pointless includes */ + #define WIN32_LEAN_AND_MEAN + #define NOSERVICE + #define NOMCX + #define NOIME + #include <windows.h> + #define GLAPI WINGDIAPI +#else + #define GLAPI extern + #define APIENTRY +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef void GLvoid; + +/* NOTE: With the OpenGL 1.1 backend "pointer" arguments are actual pointers, */ +/* but with VBOs they are just offsets instead */ +#ifdef CC_BUILD_GL11 +typedef const void* GLpointer; +#else +typedef cc_uintptr GLpointer; +#endif + +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +#define GL_LINES 0x0001 +#define GL_TRIANGLES 0x0004 +#define GL_QUADS 0x0007 + +#define GL_BLEND 0x0BE2 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 + +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_RGBA 0x1908 + +#define GL_FOG 0x0B60 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +#define GL_CULL_FACE 0x0B44 +#define GL_DEPTH_TEST 0x0B71 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_DEPTH_BITS 0x0D56 + +#define GL_FOG_HINT 0x0C54 +#define GL_NICEST 0x1102 +#define GL_COMPILE 0x1300 + +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 + +#define GL_VERTEX_ARRAY 0x8074 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 + +/* Not present in gl.h on Windows (only up to OpenGL 1.1) */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_INFO_LOG_LENGTH 0x8B84 \ No newline at end of file |