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-rw-r--r--misc/wiiu/Makefile174
-rw-r--r--misc/wiiu/coloured.gshbin0 -> 1312 bytes
-rw-r--r--misc/wiiu/coloured.psh8
-rw-r--r--misc/wiiu/coloured.psh.glsl6
-rw-r--r--misc/wiiu/coloured.vsh46
-rw-r--r--misc/wiiu/coloured.vsh.glsl9
-rw-r--r--misc/wiiu/shaders.txt14
-rw-r--r--misc/wiiu/textured.gshbin0 -> 1780 bytes
-rw-r--r--misc/wiiu/textured.psh21
-rw-r--r--misc/wiiu/textured.psh.glsl9
-rw-r--r--misc/wiiu/textured.vsh55
-rw-r--r--misc/wiiu/textured.vsh.glsl12
-rw-r--r--misc/wiiu/textured_offset.vsh64
-rw-r--r--misc/wiiu/textured_offset.vsh.glsl13
14 files changed, 431 insertions, 0 deletions
diff --git a/misc/wiiu/Makefile b/misc/wiiu/Makefile
new file mode 100644
index 0000000..47bad6d
--- /dev/null
+++ b/misc/wiiu/Makefile
@@ -0,0 +1,174 @@
+#-------------------------------------------------------------------------------
+.SUFFIXES:
+#-------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITPRO)),)
+$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
+endif
+
+TOPDIR ?= $(CURDIR)
+
+#-------------------------------------------------------------------------------
+# APP_NAME sets the long name of the application
+# APP_SHORTNAME sets the short name of the application
+# APP_AUTHOR sets the author of the application
+#-------------------------------------------------------------------------------
+#APP_NAME	:= Application Name
+#APP_SHORTNAME	:= App Name
+#APP_AUTHOR	:= Built with devkitPPC & wut
+
+include $(DEVKITPRO)/wut/share/wut_rules
+
+#-------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
+# ICON is the game icon, leave blank to use default rule
+# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
+# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
+#-------------------------------------------------------------------------------
+TARGET		:=	ClassiCube-wiiu
+BUILD		:=	build-wiiu
+SOURCES		:=	src third_party/bearssl/src
+SHADERS		:=	misc/wiiu
+DATA		:=	data
+INCLUDES	:=	third_party/bearssl/inc
+CONTENT		:=
+ICON		:=
+TV_SPLASH	:=
+DRC_SPLASH	:=
+
+#-------------------------------------------------------------------------------
+# options for code generation
+#-------------------------------------------------------------------------------
+CFLAGS	:=	-g -Wall -O2 -ffunction-sections -fno-math-errno \
+			$(MACHDEP)
+
+CFLAGS	+=	$(INCLUDE) -D__WIIU__ -D__WUT__
+
+CXXFLAGS	:= $(CFLAGS)
+
+ASFLAGS	:=	-g $(ARCH)
+LDFLAGS	=	-g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
+
+LIBS	:= -lwut -lm
+
+#-------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level
+# containing include and lib
+#-------------------------------------------------------------------------------
+LIBDIRS	:= $(PORTLIBS) $(WUT_ROOT)
+
+#-------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#-------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#-------------------------------------------------------------------------------
+
+export OUTPUT	:=	$(CURDIR)/$(TARGET)
+export TOPDIR	:=	$(CURDIR)
+
+export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+			$(foreach dir,$(DATA),$(CURDIR)/$(dir))
+
+export DEPSDIR	:=	$(CURDIR)/$(BUILD)
+
+CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) \
+				$(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.gsh)))
+
+export LD	:=	$(CXX)
+
+export OFILES_BIN	:=	$(addsuffix .o,$(BINFILES))
+export OFILES_SRC	:=	$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+export OFILES 	:=	$(OFILES_BIN) $(OFILES_SRC)
+export HFILES_BIN	:=	$(addsuffix .h,$(subst .,_,$(BINFILES)))
+
+export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+			-I$(CURDIR)/$(BUILD)
+
+export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifneq (,$(strip $(CONTENT)))
+	export APP_CONTENT := $(TOPDIR)/$(CONTENT)
+endif
+
+ifneq (,$(strip $(ICON)))
+	export APP_ICON := $(TOPDIR)/$(ICON)
+else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
+	export APP_ICON := $(TOPDIR)/$(TARGET).png
+else ifneq (,$(wildcard $(TOPDIR)/icon.png))
+	export APP_ICON := $(TOPDIR)/icon.png
+endif
+
+ifneq (,$(strip $(TV_SPLASH)))
+	export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
+else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
+	export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
+else ifneq (,$(wildcard $(TOPDIR)/splash.png))
+	export APP_TV_SPLASH := $(TOPDIR)/splash.png
+endif
+
+ifneq (,$(strip $(DRC_SPLASH)))
+	export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
+else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
+	export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
+else ifneq (,$(wildcard $(TOPDIR)/splash.png))
+	export APP_DRC_SPLASH := $(TOPDIR)/splash.png
+endif
+
+.PHONY: $(BUILD) clean all
+
+#-------------------------------------------------------------------------------
+all: $(BUILD)
+
+$(BUILD):
+	@[ -d $@ ] || mkdir -p $@
+	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/misc/wiiu/Makefile
+
+#-------------------------------------------------------------------------------
+clean:
+	@echo clean ...
+	@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf
+
+#-------------------------------------------------------------------------------
+else
+.PHONY:	all
+
+DEPENDS	:=	$(OFILES:.o=.d)
+
+#-------------------------------------------------------------------------------
+# main targets
+#-------------------------------------------------------------------------------
+all	:	$(OUTPUT).wuhb
+
+$(OUTPUT).wuhb	:	$(OUTPUT).rpx
+$(OUTPUT).rpx	:	$(OUTPUT).elf
+$(OUTPUT).elf	:	$(OFILES)
+
+$(OFILES_SRC)	: $(HFILES_BIN)
+
+# you need a rule like this for each extension you use as binary data
+#-------------------------------------------------------------------------------
+%.bin.o	%_bin.h :	%.bin
+#-------------------------------------------------------------------------------
+	@echo $(notdir $<)
+	@$(bin2o)
+#-------------------------------------------------------------------------------
+%.gsh.o	%_gsh.h : ../misc/wiiu/%.gsh
+#-------------------------------------------------------------------------------
+	echo $(notdir $<)
+	$(bin2o)
+
+-include $(DEPENDS)
+
+#-------------------------------------------------------------------------------
+endif
+#-------------------------------------------------------------------------------
diff --git a/misc/wiiu/coloured.gsh b/misc/wiiu/coloured.gsh
new file mode 100644
index 0000000..22a1131
--- /dev/null
+++ b/misc/wiiu/coloured.gsh
Binary files differdiff --git a/misc/wiiu/coloured.psh b/misc/wiiu/coloured.psh
new file mode 100644
index 0000000..3248826
--- /dev/null
+++ b/misc/wiiu/coloured.psh
@@ -0,0 +1,8 @@
+; $NUM_SPI_PS_INPUT_CNTL = 1
+; $SPI_PS_INPUT_CNTL[0].SEMANTIC = 0
+; $SPI_PS_INPUT_CNTL[0].DEFAULT_VAL = 1
+; $SQ_PGM_RESOURCES_PS.STACK_SIZE = 0
+
+; --------  Disassembly --------------------
+00 EXP_DONE: PIX0, R0
+END_OF_PROGRAM
diff --git a/misc/wiiu/coloured.psh.glsl b/misc/wiiu/coloured.psh.glsl
new file mode 100644
index 0000000..fae46dd
--- /dev/null
+++ b/misc/wiiu/coloured.psh.glsl
@@ -0,0 +1,6 @@
+varying vec4 out_col;
+
+void main() {
+  vec4 col = out_col;
+  gl_FragColor = col;
+}
\ No newline at end of file
diff --git a/misc/wiiu/coloured.vsh b/misc/wiiu/coloured.vsh
new file mode 100644
index 0000000..1f57c2b
--- /dev/null
+++ b/misc/wiiu/coloured.vsh
@@ -0,0 +1,46 @@
+; $MODE = "UniformRegister"
+
+; $SPI_VS_OUT_CONFIG.VS_EXPORT_COUNT = 0
+; $NUM_SPI_VS_OUT_ID = 1
+; out_colour
+; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
+
+; C0
+; $UNIFORM_VARS[0].name = "mvp"
+; $UNIFORM_VARS[0].type = "mat4"
+; $UNIFORM_VARS[0].count = 1
+; $UNIFORM_VARS[0].block = -1
+; $UNIFORM_VARS[0].offset = 0
+
+; R1
+; $ATTRIB_VARS[0].name = "in_pos"
+; $ATTRIB_VARS[0].type = "vec3"
+; $ATTRIB_VARS[0].location = 0
+; R2
+; $ATTRIB_VARS[1].name = "in_col"
+; $ATTRIB_VARS[1].type = "vec4"
+; $ATTRIB_VARS[1].location = 1
+
+; --------  Disassembly --------------------
+00 CALL_FS NO_BARRIER 
+01 ALU: ADDR(32) CNT(18)
+      0  x: MUL         ____,  C3.w,  1.0f      
+         y: MUL         ____,  C3.z,  1.0f      
+         z: MUL         ____,  C3.y,  1.0f      
+         w: MUL         ____,  C3.x,  1.0f      
+      1  x: MULADD      R127.x,  R1.z,  C2.w,  PV0.x      
+         y: MULADD      R127.y,  R1.z,  C2.z,  PV0.y      
+         z: MULADD      R127.z,  R1.z,  C2.y,  PV0.z      
+         w: MULADD      R127.w,  R1.z,  C2.x,  PV0.w      
+      2  x: MULADD      R127.x,  R1.y,  C1.w,  PV1.x      
+         y: MULADD      R127.y,  R1.y,  C1.z,  PV1.y      
+         z: MULADD      R127.z,  R1.y,  C1.y,  PV1.z      
+         w: MULADD      R127.w,  R1.y,  C1.x,  PV1.w      
+      3  x: MULADD      R1.x,  R1.x,  C0.x,  PV2.w      
+         y: MULADD      R1.y,  R1.x,  C0.y,  PV2.z      
+         z: MULADD      R1.z,  R1.x,  C0.z,  PV2.y      
+         w: MULADD      R1.w,  R1.x,  C0.w,  PV2.x      
+02 EXP_DONE: POS0, R1
+03 EXP_DONE: PARAM0, R2  NO_BARRIER 
+END_OF_PROGRAM
+
diff --git a/misc/wiiu/coloured.vsh.glsl b/misc/wiiu/coloured.vsh.glsl
new file mode 100644
index 0000000..a160758
--- /dev/null
+++ b/misc/wiiu/coloured.vsh.glsl
@@ -0,0 +1,9 @@
+attribute vec3 in_pos;
+attribute vec4 in_col;
+varying vec4 out_col;
+uniform mat4 mvp;
+
+void main() {
+  gl_Position = mvp * vec4(in_pos, 1.0);
+  out_col = in_col;
+}
diff --git a/misc/wiiu/shaders.txt b/misc/wiiu/shaders.txt
new file mode 100644
index 0000000..cca3c2b
--- /dev/null
+++ b/misc/wiiu/shaders.txt
@@ -0,0 +1,14 @@
+Shader samples
+https://github.com/decaf-emu/wiiu-tests/blob/master/content/shaders/pos_colour.vsh
+https://github.com/GaryOderNichts/wiiu-shaders/blob/master/shaders.md
+https://github.com/luRaichu/recsbr/blob/163fa441712f6b25e780e914617941c2385b330e/src/Backends/Rendering/WiiUShaders/shader%20sources/plain.vsh#L6
+https://github.com/GaryOderNichts/MultiDRCSpaceDemo/blob/30a6337a47dabafd6d601ce0555b326866f63247/shaders/textureShader.vsh#L6
+https://github.com/luRaichu/recsbr/blob/163fa441712f6b25e780e914617941c2385b330e/src/Backends/Rendering/WiiUShaders/shader%20sources/texture.vsh#L9
+https://github.com/rw-r-r-0644/gx2-texture/blob/83d7707e8d4b33ec7ba63d5c7dfe62c359b2b50a/shaders/texture_shader.vsh#L9
+https://github.com/yawut/ntrview-wiiu/blob/45b1c7f05cfd9917b8b171f3db08dc63293fc5c5/gfx/gx2_shaders/main.psh
+https://github.com/Hydr8gon/NooDS/blob/b41cb3b9b889481c998e7e83db1ab3ef9d97b838/src/console/shaders/shader_wiiu.vsh
+https://github.com/luRaichu/recsbr/blob/163fa441712f6b25e780e914617941c2385b330e/src/Backends/Rendering/WiiUShaders/shader%20sources/wtf%20is%20this.txt
+
+To generate shader assembly
+1) Get AMD ShaderAnalyzer
+2) Select Radeon HD 4670 (RV370) Assembly as the output format
\ No newline at end of file
diff --git a/misc/wiiu/textured.gsh b/misc/wiiu/textured.gsh
new file mode 100644
index 0000000..cd3fb3b
--- /dev/null
+++ b/misc/wiiu/textured.gsh
Binary files differdiff --git a/misc/wiiu/textured.psh b/misc/wiiu/textured.psh
new file mode 100644
index 0000000..9305d3e
--- /dev/null
+++ b/misc/wiiu/textured.psh
@@ -0,0 +1,21 @@
+; $MODE = "UniformRegister"
+; $SAMPLER_VARS[0].name= "texImage"
+; $SAMPLER_VARS[0].type= "sampler2D"
+; $SAMPLER_VARS[0].location = 0
+
+; $NUM_SPI_PS_INPUT_CNTL = 2
+; $SPI_PS_INPUT_CNTL[0].semantic = 0
+; $SPI_PS_INPUT_CNTL[0].default_val = 1
+; $SPI_PS_INPUT_CNTL[1].semantic = 1
+; $SPI_PS_INPUT_CNTL[1].default_val = 1
+
+; --------  Disassembly --------------------
+00 TEX: ADDR(48) CNT(1) VALID_PIX 
+      0  SAMPLE R1, R1.xy0x, t0, s0
+01 ALU: ADDR(32) CNT(4) 
+      1  x: MUL         R0.x,  R0.x,  R1.x      
+         y: MUL         R0.y,  R0.y,  R1.y      
+         z: MUL         R0.z,  R0.z,  R1.z      
+         w: MUL         R0.w,  R0.w,  R1.w      
+02 EXP_DONE: PIX0, R0
+END_OF_PROGRAM
\ No newline at end of file
diff --git a/misc/wiiu/textured.psh.glsl b/misc/wiiu/textured.psh.glsl
new file mode 100644
index 0000000..71ef45b
--- /dev/null
+++ b/misc/wiiu/textured.psh.glsl
@@ -0,0 +1,9 @@
+varying vec4 out_col;
+varying vec2 out_uv;
+uniform sampler2D texImage;
+
+void main() {
+  vec4 col = texture(texImage, out_uv) * out_col;
+  gl_FragColor = col;
+}
+
diff --git a/misc/wiiu/textured.vsh b/misc/wiiu/textured.vsh
new file mode 100644
index 0000000..dc021e5
--- /dev/null
+++ b/misc/wiiu/textured.vsh
@@ -0,0 +1,55 @@
+; $MODE = "UniformRegister"
+
+; $SPI_VS_OUT_CONFIG.VS_EXPORT_COUNT = 1
+; $NUM_SPI_VS_OUT_ID = 1
+; out_colour
+; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
+; out_uv
+; $SPI_VS_OUT_ID[0].SEMANTIC_1 = 1
+
+; C0
+; $UNIFORM_VARS[0].name = "mvp"
+; $UNIFORM_VARS[0].type = "mat4"
+; $UNIFORM_VARS[0].count = 1
+; $UNIFORM_VARS[0].block = -1
+; $UNIFORM_VARS[0].offset = 0
+
+; R1
+; $ATTRIB_VARS[0].name = "in_pos"
+; $ATTRIB_VARS[0].type = "vec3"
+; $ATTRIB_VARS[0].location = 0
+; R2
+; $ATTRIB_VARS[1].name = "in_col"
+; $ATTRIB_VARS[1].type = "vec4"
+; $ATTRIB_VARS[1].location = 1
+; R3
+; $ATTRIB_VARS[2].name = "in_uv"
+; $ATTRIB_VARS[2].type = "vec2"
+; $ATTRIB_VARS[2].location = 2
+
+; --------  Disassembly --------------------
+00 CALL_FS NO_BARRIER 
+01 ALU: ADDR(32) CNT(20) 
+      0  x: MUL         ____,  C3.y,  1.0f      
+         y: MUL         ____,  C3.x,  1.0f      
+         z: MUL         ____,  C3.w,  1.0f      
+         w: MUL         ____,  C3.z,  1.0f      
+         t: MOV         R0.x,  R3.x      
+      1  x: MULADD      R127.x,  R1.z,  C2.y,  PV0.x      
+         y: MULADD      R127.y,  R1.z,  C2.x,  PV0.y      
+         z: MULADD      R127.z,  R1.z,  C2.w,  PV0.z      
+         w: MULADD      R127.w,  R1.z,  C2.z,  PV0.w
+         t: MOV         R0.y,  R3.y      
+      2  x: MULADD      R127.x,  R1.y,  C1.y,  PV1.x      
+         y: MULADD      R127.y,  R1.y,  C1.x,  PV1.y      
+         z: MULADD      R127.z,  R1.y,  C1.w,  PV1.z      
+         w: MULADD      R127.w,  R1.y,  C1.z,  PV1.w      
+      3  x: MULADD      R1.x,  R1.x,  C0.x,  PV2.y      
+         y: MULADD      R1.y,  R1.x,  C0.y,  PV2.x      
+         z: MULADD      R1.z,  R1.x,  C0.z,  PV2.w      
+         w: MULADD      R1.w,  R1.x,  C0.w,  PV2.z      
+02 EXP_DONE: POS0, R1
+03 EXP: PARAM0, R2  NO_BARRIER 
+04 EXP_DONE: PARAM1, R0.xyzz  NO_BARRIER 
+END_OF_PROGRAM
+
diff --git a/misc/wiiu/textured.vsh.glsl b/misc/wiiu/textured.vsh.glsl
new file mode 100644
index 0000000..d7a805d
--- /dev/null
+++ b/misc/wiiu/textured.vsh.glsl
@@ -0,0 +1,12 @@
+attribute vec3 in_pos;
+attribute vec4 in_col;
+attribute vec2 in_uv;
+varying vec4 out_col;
+varying vec2 out_uv;
+uniform mat4 mvp;
+
+void main() {
+  gl_Position = mvp * vec4(in_pos, 1.0);
+  out_col = in_col;
+  out_uv  = in_uv;
+}
diff --git a/misc/wiiu/textured_offset.vsh b/misc/wiiu/textured_offset.vsh
new file mode 100644
index 0000000..e750be6
--- /dev/null
+++ b/misc/wiiu/textured_offset.vsh
@@ -0,0 +1,64 @@
+; $MODE = "UniformRegister"
+
+; $SPI_VS_OUT_CONFIG.VS_EXPORT_COUNT = 1
+; $NUM_SPI_VS_OUT_ID = 1
+; out_colour
+; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
+; out_uv
+; $SPI_VS_OUT_ID[0].SEMANTIC_1 = 1
+
+; C0
+; $UNIFORM_VARS[0].name = "mvp"
+; $UNIFORM_VARS[0].type = "mat4"
+; $UNIFORM_VARS[0].count = 1
+; $UNIFORM_VARS[0].block = -1
+; $UNIFORM_VARS[0].offset = 0
+; C4 (MIGHT BE WRONG AND SHOULD BE [3] instead??? )
+; $UNIFORM_VARS[1].name = "texOffset"
+; $UNIFORM_VARS[1].type = "vec2"
+; $UNIFORM_VARS[1].count = 1
+; $UNIFORM_VARS[1].block = -1
+; $UNIFORM_VARS[1].offset = 0
+
+; R1
+; $ATTRIB_VARS[0].name = "in_pos"
+; $ATTRIB_VARS[0].type = "vec3"
+; $ATTRIB_VARS[0].location = 0
+; R2
+; $ATTRIB_VARS[1].name = "in_col"
+; $ATTRIB_VARS[1].type = "vec4"
+; $ATTRIB_VARS[1].location = 1
+; R3
+; $ATTRIB_VARS[2].name = "in_uv"
+; $ATTRIB_VARS[2].type = "vec2"
+; $ATTRIB_VARS[2].location = 2
+
+; --------  Disassembly --------------------
+00 CALL_FS NO_BARRIER 
+01 ALU: ADDR(32) CNT(18) 
+      0  x: MUL         ____,  C3.y,  1.0f      
+         y: MUL         ____,  C3.x,  1.0f      
+         z: MUL         ____,  C3.w,  1.0f      
+         w: MUL         ____,  C3.z,  1.0f      
+      1  x: MULADD      R127.x,  R2.z,  C2.y,  PV0.x      
+         y: MULADD      R127.y,  R2.z,  C2.x,  PV0.y      
+         z: MULADD      R127.z,  R2.z,  C2.w,  PV0.z      
+         w: MULADD      R127.w,  R2.z,  C2.z,  PV0.w      
+      2  x: MULADD      R127.x,  R2.y,  C1.y,  PV1.x      
+         y: MULADD      R127.y,  R2.y,  C1.x,  PV1.y      
+         z: MULADD      R127.z,  R2.y,  C1.w,  PV1.z      
+         w: MULADD      R127.w,  R2.y,  C1.z,  PV1.w      
+      3  x: MULADD      R2.x,  R2.x,  C0.x,  PV2.y      
+         y: MULADD      R2.y,  R2.x,  C0.y,  PV2.x      
+         z: MULADD      R2.z,  R2.x,  C0.z,  PV2.w      
+         w: MULADD      R2.w,  R2.x,  C0.w,  PV2.z      
+      4  x: ADD         R3.x,  R3.x,  C4.x      
+         y: ADD         R3.y,  R3.y,  C4.y      
+02 EXP_DONE: POS0, R2
+03 EXP: PARAM0, R1  NO_BARRIER 
+04 EXP_DONE: PARAM1, R3.xyzz  NO_BARRIER 
+05 ALU: ADDR(50) CNT(1) 
+      5  x: NOP         ____      
+06 NOP NO_BARRIER 
+END_OF_PROGRAM
+
diff --git a/misc/wiiu/textured_offset.vsh.glsl b/misc/wiiu/textured_offset.vsh.glsl
new file mode 100644
index 0000000..7248768
--- /dev/null
+++ b/misc/wiiu/textured_offset.vsh.glsl
@@ -0,0 +1,13 @@
+attribute vec3 in_pos;
+attribute vec4 in_col;
+attribute vec2 in_uv;
+varying vec4 out_col;
+varying vec2 out_uv;
+uniform mat4 mvp;
+uniform vec2 texOffset;
+
+void main() {
+  gl_Position = mvp * vec4(in_pos, 1.0);
+  out_col = in_col;
+  out_uv  = in_uv + texOffset;
+}
\ No newline at end of file