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#include "Core.h"
#if defined CC_BUILD_SATURN
#include "Window.h"
#include "Platform.h"
#include "Input.h"
#include "Event.h"
#include "Graphics.h"
#include "String.h"
#include "Funcs.h"
#include "Bitmap.h"
#include "Errors.h"
#include "ExtMath.h"
#include "Logger.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <yaul.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 224
static cc_bool launcherMode;
struct _DisplayData DisplayInfo;
struct _WindowData WindowInfo;
static void OnVblank(void* work) {
smpc_peripheral_intback_issue();
}
void Window_PreInit(void) { }
void Window_Init(void) {
DisplayInfo.Width = SCREEN_WIDTH;
DisplayInfo.Height = SCREEN_HEIGHT;
DisplayInfo.ScaleX = 0.5f;
DisplayInfo.ScaleY = 0.5f;
Window_Main.Width = DisplayInfo.Width;
Window_Main.Height = DisplayInfo.Height;
Window_Main.Focused = true;
Window_Main.Exists = true;
Input.Sources = INPUT_SOURCE_GAMEPAD;
DisplayInfo.ContentOffsetX = 10;
DisplayInfo.ContentOffsetY = 10;
vdp2_tvmd_display_res_set(VDP2_TVMD_INTERLACE_NONE, VDP2_TVMD_HORZ_NORMAL_A, VDP2_TVMD_VERT_224);
vdp2_scrn_back_color_set(VDP2_VRAM_ADDR(0, 0), RGB1555(1, 19, 0, 0));
vdp2_tvmd_display_set();
smpc_peripheral_init();
vdp_sync_vblank_out_set(OnVblank, NULL);
}
void Window_Free(void) { }
void Window_Create3D(int width, int height) {
launcherMode = false;
}
void Window_SetTitle(const cc_string* title) { }
void Clipboard_GetText(cc_string* value) { }
void Clipboard_SetText(const cc_string* value) { }
int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
cc_result Window_EnterFullscreen(void) { return 0; }
cc_result Window_ExitFullscreen(void) { return 0; }
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) { }
void Window_RequestClose(void) {
Event_RaiseVoid(&WindowEvents.Closing);
}
/*########################################################################################################################*
*----------------------------------------------------Input processing-----------------------------------------------------*
*#########################################################################################################################*/
void Window_ProcessEvents(float delta) {
smpc_peripheral_process();
}
void Cursor_SetPosition(int x, int y) { } // Makes no sense for PS Vita
void Window_EnableRawMouse(void) { Input.RawMode = true; }
void Window_UpdateRawMouse(void) { }
void Window_DisableRawMouse(void) { Input.RawMode = false; }
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
static void ProcessButtons(int port, int mods) {
Gamepad_SetButton(port, CCPAD_A, mods & PERIPHERAL_DIGITAL_A);
Gamepad_SetButton(port, CCPAD_B, mods & PERIPHERAL_DIGITAL_B);
Gamepad_SetButton(port, CCPAD_X, mods & PERIPHERAL_DIGITAL_C);
Gamepad_SetButton(port, CCPAD_Y, mods & PERIPHERAL_DIGITAL_X);
Gamepad_SetButton(port, CCPAD_Z, mods & PERIPHERAL_DIGITAL_Y);
Gamepad_SetButton(port, CCPAD_L, mods & PERIPHERAL_DIGITAL_L);
Gamepad_SetButton(port, CCPAD_R, mods & PERIPHERAL_DIGITAL_R);
Gamepad_SetButton(port, CCPAD_START, mods & PERIPHERAL_DIGITAL_START);
Gamepad_SetButton(port, CCPAD_SELECT, mods & PERIPHERAL_DIGITAL_Z);
Gamepad_SetButton(port, CCPAD_LEFT, mods & PERIPHERAL_DIGITAL_LEFT);
Gamepad_SetButton(port, CCPAD_RIGHT, mods & PERIPHERAL_DIGITAL_RIGHT);
Gamepad_SetButton(port, CCPAD_UP, mods & PERIPHERAL_DIGITAL_UP);
Gamepad_SetButton(port, CCPAD_DOWN, mods & PERIPHERAL_DIGITAL_DOWN);
}
static smpc_peripheral_digital_t dig_state;
static smpc_peripheral_analog_t ana_state;
void Window_ProcessGamepads(float delta) {
smpc_peripheral_digital_port(1, &dig_state);
ProcessButtons(0, dig_state.pressed.raw | dig_state.held.raw);
smpc_peripheral_analog_port(1, &ana_state);
}
/*########################################################################################################################*
*------------------------------------------------------Framebuffer--------------------------------------------------------*
*#########################################################################################################################*/
static const vdp2_vram_cycp_t vram_cycp = {
.pt[0].t0 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t1 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t2 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t3 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t4 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t5 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t6 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[0].t7 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t0 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t1 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t2 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t3 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t4 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t5 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t6 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[1].t7 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t0 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t1 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t2 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t3 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t4 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t5 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t6 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[2].t7 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t0 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t1 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t2 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t3 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t4 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t5 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t6 = VDP2_VRAM_CYCP_CHPNDR_NBG0,
.pt[3].t7 = VDP2_VRAM_CYCP_CHPNDR_NBG0
};
void Window_Create2D(int width, int height) {
launcherMode = true;
const vdp2_scrn_bitmap_format_t format = {
.scroll_screen = VDP2_SCRN_NBG0,
.ccc = VDP2_SCRN_CCC_RGB_32768,
.bitmap_size = VDP2_SCRN_BITMAP_SIZE_512X256,
.palette_base = 0x00000000,
.bitmap_base = VDP2_VRAM_ADDR(0, 0x00000)
};
vdp2_scrn_bitmap_format_set(&format);
vdp2_scrn_priority_set(VDP2_SCRN_NBG0, 5);
vdp2_scrn_display_set(VDP2_SCRN_DISP_NBG0);
vdp2_vram_cycp_set(&vram_cycp);
}
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
// bottom half of VRAM is allocated for the 512x256 16 bit per pixel "bitmap"
// but since only draw 224 rows anyways, can move the launcher framebuffer
// slightly into the end of the bottom half of VRAM
bmp->scan0 = (BitmapCol*)VDP2_VRAM_ADDR(1, SCREEN_HEIGHT * 512);
bmp->width = width;
bmp->height = height;
}
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
volatile rgb1555_t* vram = (volatile rgb1555_t*)VDP2_VRAM_ADDR(0, 0x00000);
// TODO: Partial redraws seem to produce some corrupt pixels ???
for (int y = r.y; y < r.y + r.height; y++)
{
BitmapCol* row = Bitmap_GetRow(bmp, y);
for (int x = r.x; x < r.x + r.width; x++)
{
// TODO optimise
BitmapCol col = row[x];
cc_uint8 R = BitmapCol_R(col);
cc_uint8 G = BitmapCol_G(col);
cc_uint8 B = BitmapCol_B(col);
vram[x + (y * 512)] = RGB1555(0, R >> 3, G >> 3, B >> 3);
}
}
vdp2_sync();
vdp2_sync_wait();
}
void Window_FreeFramebuffer(struct Bitmap* bmp) {
}
/*########################################################################################################################*
*------------------------------------------------------Soft keyboard------------------------------------------------------*
*#########################################################################################################################*/
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) { /* TODO implement */ }
void OnscreenKeyboard_SetText(const cc_string* text) { }
void OnscreenKeyboard_Draw2D(Rect2D* r, struct Bitmap* bmp) { }
void OnscreenKeyboard_Draw3D(void) { }
void OnscreenKeyboard_Close(void) { /* TODO implement */ }
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
void Window_ShowDialog(const char* title, const char* msg) {
/* TODO implement */
Platform_LogConst(title);
Platform_LogConst(msg);
}
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
#endif
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