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#include "Screens.h"
#ifdef CC_BUILD_TOUCH
#include "Widgets.h"
#include "Game.h"
#include "Event.h"
#include "Platform.h"
#include "Inventory.h"
#include "Drawer2D.h"
#include "Graphics.h"
#include "Funcs.h"
#include "TexturePack.h"
#include "Model.h"
#include "Generator.h"
#include "Server.h"
#include "Chat.h"
#include "ExtMath.h"
#include "Window.h"
#include "Camera.h"
#include "Http.h"
#include "Block.h"
#include "Menus.h"
#include "World.h"
#include "Input.h"
#include "Utils.h"
#include "Options.h"
/* Enumeration of on-screen buttons for touch GUI */
#define ONSCREEN_BTN_CHAT (1 << 0)
#define ONSCREEN_BTN_LIST (1 << 1)
#define ONSCREEN_BTN_SPAWN (1 << 2)
#define ONSCREEN_BTN_SETSPAWN (1 << 3)
#define ONSCREEN_BTN_FLY (1 << 4)
#define ONSCREEN_BTN_NOCLIP (1 << 5)
#define ONSCREEN_BTN_SPEED (1 << 6)
#define ONSCREEN_BTN_HALFSPEED (1 << 7)
#define ONSCREEN_BTN_CAMERA (1 << 8)
#define ONSCREEN_BTN_DELETE (1 << 9)
#define ONSCREEN_BTN_PICK (1 << 10)
#define ONSCREEN_BTN_PLACE (1 << 11)
#define ONSCREEN_BTN_SWITCH (1 << 12)
#define ONSCREEN_MAX_BTNS 13
static int GetOnscreenButtons(void) {
#define DEFAULT_SP_ONSCREEN (ONSCREEN_BTN_FLY | ONSCREEN_BTN_SPEED)
#define DEFAULT_MP_ONSCREEN (ONSCREEN_BTN_FLY | ONSCREEN_BTN_SPEED | ONSCREEN_BTN_CHAT)
return Options_GetInt(OPT_TOUCH_BUTTONS, 0, Int32_MaxValue,
Server.IsSinglePlayer ? DEFAULT_SP_ONSCREEN : DEFAULT_MP_ONSCREEN);
}
static int GetOnscreenHAligns(void) {
return Options_GetInt(OPT_TOUCH_HALIGN, 0, Int32_MaxValue, 0);
}
/*########################################################################################################################*
*---------------------------------------------------TouchControlsScreen---------------------------------------------------*
*#########################################################################################################################*/
#define ONSCREEN_PAGE_BTNS 4
#define ONSCREEN_NUM_PAGES 4
static struct TouchOnscreenScreen {
Screen_Body
struct ButtonWidget back, left, right;
struct ButtonWidget btns[ONSCREEN_PAGE_BTNS];
struct FontDesc font;
int page;
} TouchOnscreenScreen;
static struct Widget* touchOnscreen_widgets[3 + ONSCREEN_PAGE_BTNS];
static const char* const touchOnscreen[ONSCREEN_PAGE_BTNS * ONSCREEN_NUM_PAGES] = {
"Chat", "Tablist", "Spawn", "Set spawn",
"Fly", "Noclip", "Speed", "Half speed",
"Third person", "Delete", "Pick", "Place",
"Switch hotbar", "---", "---", "---",
};
static void TouchOnscreen_UpdateButton(struct TouchOnscreenScreen* s, struct ButtonWidget* btn) {
PackedCol grey = PackedCol_Make(0x7F, 0x7F, 0x7F, 0xFF);
int buttons = GetOnscreenButtons();
int haligns = GetOnscreenHAligns();
const char* label;
char buffer[64];
cc_string str;
int bit;
bit = 1 << btn->meta.val;
btn->color = (buttons & bit) ? PACKEDCOL_WHITE : grey;
String_InitArray(str, buffer);
label = touchOnscreen[btn->meta.val];
if ((buttons & bit) && (haligns & bit)) {
String_Format1(&str, "%c: Left aligned", label);
} else if (buttons & bit) {
String_Format1(&str, "%c: Right aligned", label);
} else {
String_AppendConst(&str, label);
}
ButtonWidget_Set(btn, &str, &s->font);
}
static void TouchOnscreen_UpdateAll(struct TouchOnscreenScreen* s) {
int i;
for (i = 0; i < ONSCREEN_PAGE_BTNS; i++)
{
TouchOnscreen_UpdateButton(s, &s->btns[i]);
}
}
static void TouchOnscreen_Any(void* screen, void* w) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)w;
int buttons = GetOnscreenButtons();
int haligns = GetOnscreenHAligns();
int bit = 1 << btn->meta.val;
if ((buttons & bit) & (haligns & bit)) {
buttons &= ~bit;
haligns &= ~bit;
} else if (buttons & bit) {
haligns |= bit;
} else {
buttons |= bit;
}
Options_SetInt(OPT_TOUCH_BUTTONS, buttons);
Options_SetInt(OPT_TOUCH_HALIGN, haligns);
TouchOnscreen_UpdateButton(s, btn);
TouchScreen_Refresh();
}
static void TouchOnscreen_More(void* s, void* w) { TouchCtrlsScreen_Show(); }
static void TouchOnscreen_Left(void* screen, void* b);
static void TouchOnscreen_Right(void* screen, void* b);
static void TouchOnscreen_RemakeWidgets(struct TouchOnscreenScreen* s) {
int i;
int offset = s->page * ONSCREEN_PAGE_BTNS;
s->widgets = touchOnscreen_widgets;
s->numWidgets = 0;
s->maxWidgets = Array_Elems(touchOnscreen_widgets);
for (i = 0; i < ONSCREEN_PAGE_BTNS; i++)
{
ButtonWidget_Add(s, &s->btns[i], 300, TouchOnscreen_Any);
s->btns[i].meta.val = i + offset;
}
ButtonWidget_Add(s, &s->back, 400, TouchOnscreen_More);
ButtonWidget_Add(s, &s->left, 40, TouchOnscreen_Left);
ButtonWidget_Add(s, &s->right, 40, TouchOnscreen_Right);
Widget_SetDisabled(&s->left, s->page == 0);
Widget_SetDisabled(&s->right, s->page == ONSCREEN_NUM_PAGES - 1);
}
static void TouchOnscreen_Left(void* screen, void* b) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
s->page--;
TouchOnscreen_RemakeWidgets(s);
Gui_Refresh((struct Screen*)s);
TouchOnscreen_UpdateAll(s);
}
static void TouchOnscreen_Right(void* screen, void* b) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
s->page++;
TouchOnscreen_RemakeWidgets(s);
Gui_Refresh((struct Screen*)s);
TouchOnscreen_UpdateAll(s);
}
static void TouchOnscreenScreen_ContextRecreated(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
Screen_UpdateVb(screen);
TouchOnscreen_UpdateAll(s);
ButtonWidget_SetConst(&s->back, "Done", &s->font);
ButtonWidget_SetConst(&s->left, "<", &s->font);
ButtonWidget_SetConst(&s->right, ">", &s->font);
}
static void TouchOnscreenScreen_Layout(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
int i;
for (i = 0; i < ONSCREEN_PAGE_BTNS; i++)
{
Widget_SetLocation(&s->btns[i], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -75 + i * 50);
}
Menu_LayoutBack(&s->back);
Widget_SetLocation(&s->left, ANCHOR_CENTRE, ANCHOR_CENTRE, -220, 0);
Widget_SetLocation(&s->right, ANCHOR_CENTRE, ANCHOR_CENTRE, 220, 0);
}
static void TouchOnscreenScreen_Init(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
s->page = 0;
Gui_MakeTitleFont(&s->font);
TouchOnscreen_RemakeWidgets(s);
TouchOnscreen_UpdateAll(screen);
s->maxVertices = Screen_CalcDefaultMaxVertices(s);
}
static void TouchOnscreenScreen_Free(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
Font_Free(&s->font);
}
static const struct ScreenVTABLE TouchOnscreenScreen_VTABLE = {
TouchOnscreenScreen_Init, Screen_NullUpdate, TouchOnscreenScreen_Free,
MenuScreen_Render2, Screen_BuildMesh,
Menu_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchOnscreenScreen_Layout, Screen_ContextLost, TouchOnscreenScreen_ContextRecreated
};
void TouchOnscreenScreen_Show(void) {
struct TouchOnscreenScreen* s = &TouchOnscreenScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchOnscreenScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
/*########################################################################################################################*
*---------------------------------------------------TouchControlsScreen---------------------------------------------------*
*#########################################################################################################################*/
#define TOUCHCTRLS_BTNS 5
static struct TouchCtrlsScreen {
Screen_Body
struct ButtonWidget back;
struct ButtonWidget btns[TOUCHCTRLS_BTNS];
struct FontDesc font;
} TouchCtrlsScreen;
static struct Widget* touchCtrls_widgets[TOUCHCTRLS_BTNS + 1];
static const char* GetTapDesc(int mode) {
if (mode == INPUT_MODE_PLACE) return "Tap: Place";
if (mode == INPUT_MODE_DELETE) return "Tap: Delete";
return "Tap: None";
}
static void TouchCtrls_UpdateTapText(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
ButtonWidget_SetConst(&s->btns[0], GetTapDesc(Input_TapMode), &s->font);
s->dirty = true;
}
static const char* GetHoldDesc(int mode) {
if (mode == INPUT_MODE_PLACE) return "Hold: Place";
if (mode == INPUT_MODE_DELETE) return "Hold: Delete";
return "Hold: None";
}
static void TouchCtrls_UpdateHoldText(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
ButtonWidget_SetConst(&s->btns[1], GetHoldDesc(Input_HoldMode), &s->font);
s->dirty = true;
}
static void TouchCtrls_UpdateSensitivity(void* screen) {
cc_string value; char valueBuffer[STRING_SIZE];
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
String_InitArray(value, valueBuffer);
String_Format1(&value, "Sensitivity: %i", &Camera.Sensitivity);
ButtonWidget_Set(&s->btns[2], &value, &s->font);
s->dirty = true;
}
static void TouchCtrls_UpdateScale(void* screen) {
cc_string value; char valueBuffer[STRING_SIZE];
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
String_InitArray(value, valueBuffer);
String_AppendConst(&value, "Scale: ");
String_AppendFloat(&value, Gui.RawTouchScale, 1);
ButtonWidget_Set(&s->btns[3], &value, &s->font);
s->dirty = true;
}
static void TouchCtrls_More(void* s, void* w) { TouchMoreScreen_Show(); }
static void TouchCtrls_Onscreen(void* s, void* w) { TouchOnscreenScreen_Show(); }
static void TouchCtrls_Tap(void* s, void* w) {
Input_TapMode = (Input_TapMode + 1) % INPUT_MODE_COUNT;
TouchCtrls_UpdateTapText(s);
}
static void TouchCtrls_Hold(void* s, void* w) {
Input_HoldMode = (Input_HoldMode + 1) % INPUT_MODE_COUNT;
TouchCtrls_UpdateHoldText(s);
}
static void TouchCtrls_SensitivityDone(const cc_string* value, cc_bool valid) {
int sensitivity;
if (!valid) return;
Convert_ParseInt(value, &sensitivity);
Camera.Sensitivity = sensitivity;
Options_Set(OPT_SENSITIVITY, value);
TouchCtrls_UpdateSensitivity(&TouchCtrlsScreen);
}
static void TouchCtrls_Sensitivity(void* screen, void* w) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
static struct MenuInputDesc desc;
cc_string value; char valueBuffer[STRING_SIZE];
String_InitArray(value, valueBuffer);
MenuInput_Int(desc, 1, 200, 30);
String_AppendInt(&value, Camera.Sensitivity);
MenuInputOverlay_Show(&desc, &value, TouchCtrls_SensitivityDone, true);
/* Fix Sensitivity button getting stuck as 'active' */
/* (input overlay swallows subsequent pointer events) */
s->btns[2].active = 0;
}
static void TouchCtrls_ScaleDone(const cc_string* value, cc_bool valid) {
if (!valid) return;
Convert_ParseFloat(value, &Gui.RawTouchScale);
Options_Set(OPT_TOUCH_SCALE, value);
TouchCtrls_UpdateScale(&TouchCtrlsScreen);
Gui_LayoutAll();
}
static void TouchCtrls_Scale(void* screen, void* w) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
static struct MenuInputDesc desc;
cc_string value; char valueBuffer[STRING_SIZE];
String_InitArray(value, valueBuffer);
MenuInput_Float(desc, 0.25f, 5.0f, 1.0f);
String_AppendFloat(&value, Gui.RawTouchScale, 1);
MenuInputOverlay_Show(&desc, &value, TouchCtrls_ScaleDone, true);
s->btns[3].active = 0;
}
static const struct SimpleButtonDesc touchCtrls_btns[5] = {
{ -102, -50, "", TouchCtrls_Tap },
{ 102, -50, "", TouchCtrls_Hold },
{ -102, 0, "", TouchCtrls_Sensitivity },
{ 102, 0, "", TouchCtrls_Scale },
{ 0, 50, "On-screen controls", TouchCtrls_Onscreen }
};
static void TouchCtrlsScreen_ContextLost(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Font_Free(&s->font);
Screen_ContextLost(screen);
}
static void TouchCtrlsScreen_ContextRecreated(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Gui_MakeTitleFont(&s->font);
Screen_UpdateVb(screen);
Menu_SetButtons(s->btns, &s->font, touchCtrls_btns, TOUCHCTRLS_BTNS);
ButtonWidget_SetConst(&s->back, "Done", &s->font);
TouchCtrls_UpdateTapText(s);
TouchCtrls_UpdateHoldText(s);
TouchCtrls_UpdateSensitivity(s);
TouchCtrls_UpdateScale(s);
}
static void TouchCtrlsScreen_Layout(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Menu_LayoutButtons(s->btns, touchCtrls_btns, TOUCHCTRLS_BTNS);
Menu_LayoutBack(&s->back);
}
static void TouchCtrlsScreen_Init(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
s->widgets = touchCtrls_widgets;
s->numWidgets = 0;
s->maxWidgets = Array_Elems(touchCtrls_widgets);
Menu_AddButtons(s, s->btns, 195, touchCtrls_btns, 4);
Menu_AddButtons(s, s->btns + 4, 400, touchCtrls_btns + 4, 1);
ButtonWidget_Add(s, &s->back, 400, TouchCtrls_More);
s->maxVertices = Screen_CalcDefaultMaxVertices(s);
}
static const struct ScreenVTABLE TouchCtrlsScreen_VTABLE = {
TouchCtrlsScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Menu_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchCtrlsScreen_Layout, TouchCtrlsScreen_ContextLost, TouchCtrlsScreen_ContextRecreated
};
void TouchCtrlsScreen_Show(void) {
struct TouchCtrlsScreen* s = &TouchCtrlsScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchCtrlsScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
/*########################################################################################################################*
*-----------------------------------------------------TouchMoreScreen-----------------------------------------------------*
*#########################################################################################################################*/
#define TOUCHMORE_BTNS 6
static struct TouchMoreScreen {
Screen_Body
struct ButtonWidget back;
struct ButtonWidget btns[TOUCHMORE_BTNS];
} TouchMoreScreen;
static struct Widget* touchMore_widgets[TOUCHMORE_BTNS + 1];
static void TouchMore_Take(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Game_ScreenshotRequested = true;
}
static void TouchMore_Screen(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Game_ToggleFullscreen();
}
static void TouchMore_Ctrls(void* s, void* w) { TouchCtrlsScreen_Show(); }
static void TouchMore_Menu(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Gui_ShowPauseMenu();
}
static void TouchMore_Game(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
}
static void TouchMore_Chat(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
ChatScreen_OpenInput(&String_Empty);
}
static void TouchMore_Fog(void* s, void* w) { Game_CycleViewDistance(); }
static const struct SimpleButtonDesc touchMore_btns[TOUCHMORE_BTNS] = {
{ -102, -50, "Screenshot", TouchMore_Take },
{ -102, 0, "Fullscreen", TouchMore_Screen },
{ 102, -50, "Chat", TouchMore_Chat },
{ 102, 0, "Fog", TouchMore_Fog },
{ 0, 50, "Controls", TouchMore_Ctrls },
{ 0, 100, "Main menu", TouchMore_Menu }
};
static void TouchMoreScreen_ContextRecreated(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
struct FontDesc titleFont;
Gui_MakeTitleFont(&titleFont);
Screen_UpdateVb(screen);
Menu_SetButtons(s->btns, &titleFont, touchMore_btns, TOUCHMORE_BTNS);
ButtonWidget_SetConst(&s->back, "Back to game", &titleFont);
Font_Free(&titleFont);
}
static void TouchMoreScreen_Layout(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
Menu_LayoutButtons(s->btns, touchMore_btns, TOUCHMORE_BTNS);
Menu_LayoutBack(&s->back);
}
static void TouchMoreScreen_Init(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
s->widgets = touchMore_widgets;
s->numWidgets = 0;
s->maxWidgets = Array_Elems(touchMore_widgets);
Menu_AddButtons(s, s->btns, 195, touchMore_btns, 4);
Menu_AddButtons(s, s->btns + 4, 400, touchMore_btns + 4, 2);
ButtonWidget_Add(s, &s->back, 400, TouchMore_Game);
s->maxVertices = Screen_CalcDefaultMaxVertices(s);
}
static const struct ScreenVTABLE TouchMoreScreen_VTABLE = {
TouchMoreScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Menu_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchMoreScreen_Layout, Screen_ContextLost, TouchMoreScreen_ContextRecreated
};
void TouchMoreScreen_Show(void) {
struct TouchMoreScreen* s = &TouchMoreScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchMoreScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
/*########################################################################################################################*
*--------------------------------------------------------TouchScreen------------------------------------------------------*
*#########################################################################################################################*/
#define TOUCH_EXTRA_BTNS 2
#define TOUCH_MAX_BTNS (ONSCREEN_MAX_BTNS + TOUCH_EXTRA_BTNS + 1)
struct TouchButtonDesc {
const char* text;
cc_uint8 bind, x, y;
Widget_LeftClick OnClick;
cc_bool* enabled;
};
static struct TouchScreen {
Screen_Body
const struct TouchButtonDesc* descs;
int numOnscreen, numBtns;
struct FontDesc font;
struct ThumbstickWidget thumbstick;
struct ButtonWidget onscreen[ONSCREEN_MAX_BTNS];
struct ButtonWidget btns[TOUCH_EXTRA_BTNS], more;
} TouchScreen;
static struct Widget* touch_widgets[ONSCREEN_MAX_BTNS + TOUCH_EXTRA_BTNS + 2] = {
NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL, NULL,
NULL,NULL, (struct Widget*)&TouchScreen.thumbstick, (struct Widget*)&TouchScreen.more
};
#define TOUCH_MAX_VERTICES (THUMBSTICKWIDGET_MAX + TOUCH_MAX_BTNS * BUTTONWIDGET_MAX)
static void TouchScreen_ChatClick(void* s, void* w) { ChatScreen_OpenInput(&String_Empty); }
static void TouchScreen_RespawnClick(void* s, void* w) { Bind_OnTriggered[BIND_RESPAWN](0); }
static void TouchScreen_SetSpawnClick(void* s, void* w) { Bind_OnTriggered[BIND_SET_SPAWN](0); }
static void TouchScreen_FlyClick(void* s, void* w) { Bind_OnTriggered[BIND_FLY](0); }
static void TouchScreen_NoclipClick(void* s, void* w) { Bind_OnTriggered[BIND_NOCLIP](0); }
static void TouchScreen_CameraClick(void* s, void* w) { Bind_OnTriggered[BIND_THIRD_PERSON](0); }
static void TouchScreen_MoreClick(void* s, void* w) { TouchMoreScreen_Show(); }
static void TouchScreen_SwitchClick(void* s, void* w) { Inventory_SwitchHotbar(); }
static void TouchScreen_DeleteClick(void* s, void* w) { InputHandler_DeleteBlock(); } /* TODO: also Send CPEClick packet */
static void TouchScreen_PlaceClick(void* s, void* w) { InputHandler_PlaceBlock(); }
static void TouchScreen_PickClick(void* s, void* w) { InputHandler_PickBlock(); }
static void TouchScreen_TabClick(void* s, void* w) {
struct Screen* tablist = Gui_GetScreen(GUI_PRIORITY_TABLIST);
if (tablist) {
Gui_Remove(tablist);
} else {
TabListOverlay_Show(true);
}
}
static void TouchScreen_SpeedClick(void* s, void* w) {
struct HacksComp* hacks = &Entities.CurPlayer->Hacks;
if (hacks->Enabled) hacks->Speeding = !hacks->Speeding;
}
static void TouchScreen_HalfClick(void* s, void* w) {
struct HacksComp* hacks = &Entities.CurPlayer->Hacks;
if (hacks->Enabled) hacks->HalfSpeeding = !hacks->HalfSpeeding;
}
static void TouchScreen_BindClick(void* screen, void* widget) {
struct TouchScreen* s = (struct TouchScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)widget;
int i = btn->meta.val;
Input_Set(KeyBind_Mappings[s->descs[i].bind].button1, true);
}
static const struct TouchButtonDesc onscreenDescs[ONSCREEN_MAX_BTNS] = {
{ "Chat", 0,0,0, TouchScreen_ChatClick },
{ "Tablist", 0,0,0, TouchScreen_TabClick },
{ "Respawn", 0,0,0, TouchScreen_RespawnClick, &LocalPlayer_Instances[0].Hacks.CanRespawn },
{ "Set spawn", 0,0,0, TouchScreen_SetSpawnClick, &LocalPlayer_Instances[0].Hacks.CanRespawn },
{ "Fly", 0,0,0, TouchScreen_FlyClick, &LocalPlayer_Instances[0].Hacks.CanFly },
{ "Noclip", 0,0,0, TouchScreen_NoclipClick, &LocalPlayer_Instances[0].Hacks.CanNoclip },
{ "Speed", 0,0,0, TouchScreen_SpeedClick, &LocalPlayer_Instances[0].Hacks.CanSpeed },
{ "\xabSpeed", 0,0,0, TouchScreen_HalfClick, &LocalPlayer_Instances[0].Hacks.CanSpeed },
{ "Camera", 0,0,0, TouchScreen_CameraClick, &LocalPlayer_Instances[0].Hacks.CanUseThirdPerson },
{ "Delete", 0,0,0, TouchScreen_DeleteClick },
{ "Pick", 0,0,0, TouchScreen_PickClick },
{ "Place", 0,0,0, TouchScreen_PlaceClick },
{ "Hotbar", 0,0,0, TouchScreen_SwitchClick }
};
static const struct TouchButtonDesc normDescs[1] = {
{ "\x1E", BIND_JUMP, 50, 10, TouchScreen_BindClick }
};
static const struct TouchButtonDesc hackDescs[2] = {
{ "\x1E", BIND_FLY_UP, 50, 70, TouchScreen_BindClick },
{ "\x1F", BIND_FLY_DOWN, 50, 10, TouchScreen_BindClick }
};
#define TOUCHSCREEN_BTN_COLOR PackedCol_Make(255, 255, 255, 200)
static void TouchScreen_InitButtons(struct TouchScreen* s) {
struct HacksComp* hacks = &Entities.CurPlayer->Hacks;
const struct TouchButtonDesc* desc;
int buttons = GetOnscreenButtons();
int i, j;
for (i = 0; i < ONSCREEN_MAX_BTNS + TOUCH_EXTRA_BTNS; i++) s->widgets[i] = NULL;
for (i = 0, j = 0; i < ONSCREEN_MAX_BTNS; i++)
{
if (!(buttons & (1 << i))) continue;
desc = &onscreenDescs[i];
ButtonWidget_Init(&s->onscreen[j], 100, desc->OnClick);
if (desc->enabled) Widget_SetDisabled(&s->onscreen[j], !(*desc->enabled));
s->onscreen[j].meta.val = i;
s->onscreen[j].color = TOUCHSCREEN_BTN_COLOR;
s->widgets[j] = (struct Widget*)&s->onscreen[j];
j++;
}
s->numOnscreen = j;
if (hacks->Flying || hacks->Noclip) {
s->descs = hackDescs;
s->numBtns = Array_Elems(hackDescs);
} else {
s->descs = normDescs;
s->numBtns = Array_Elems(normDescs);
}
for (i = 0; i < s->numBtns; i++)
{
s->widgets[i + ONSCREEN_MAX_BTNS] = (struct Widget*)&s->btns[i];
ButtonWidget_Init(&s->btns[i], 60, s->descs[i].OnClick);
s->btns[i].color = TOUCHSCREEN_BTN_COLOR;
s->btns[i].meta.val = i;
}
}
void TouchScreen_Refresh(void) {
struct TouchScreen* s = &TouchScreen;
/* InitButtons changes number of widgets, hence */
/* must destroy graphics resources BEFORE that */
Screen_ContextLost(s);
TouchScreen_InitButtons(s);
Gui_Refresh((struct Screen*)s);
}
static void TouchScreen_HacksChanged(void* s) { TouchScreen_Refresh(); }
static void TouchScreen_ContextLost(void* screen) {
struct TouchScreen* s = (struct TouchScreen*)screen;
Font_Free(&s->font);
Screen_ContextLost(screen);
}
static void TouchScreen_ContextRecreated(void* screen) {
struct TouchScreen* s = (struct TouchScreen*)screen;
const struct TouchButtonDesc* desc;
int i;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&s->font);
for (i = 0; i < s->numOnscreen; i++)
{
desc = &onscreenDescs[s->onscreen[i].meta.val];
ButtonWidget_SetConst(&s->onscreen[i], desc->text, &s->font);
}
for (i = 0; i < s->numBtns; i++)
{
desc = &s->descs[i];
ButtonWidget_SetConst(&s->btns[i], desc->text, &s->font);
}
ButtonWidget_SetConst(&s->more, "...", &s->font);
}
static void TouchScreen_Render(void* screen, float delta) {
if (Gui.InputGrab) return;
Screen_Render2Widgets(screen, delta);
}
static int TouchScreen_PointerDown(void* screen, int id, int x, int y) {
struct TouchScreen* s = (struct TouchScreen*)screen;
struct Widget* w;
int i;
//Chat_Add1("POINTER DOWN: %i", &id);
if (Gui.InputGrab) return false;
i = Screen_DoPointerDown(screen, id, x, y);
if (i < ONSCREEN_MAX_BTNS) return i >= 0;
/* Clicking on other buttons then */
w = s->widgets[i];
w->active |= id;
/* Clicking on jump or fly buttons should still move camera */
for (i = 0; i < s->numBtns; i++)
{
if (w == (struct Widget*)&s->btns[i]) return TOUCH_TYPE_GUI | TOUCH_TYPE_CAMERA;
}
return TOUCH_TYPE_GUI;
}
static void TouchScreen_PointerUp(void* screen, int id, int x, int y) {
struct TouchScreen* s = (struct TouchScreen*)screen;
int i;
//Chat_Add1("POINTER UP: %i", &id);
s->thumbstick.active &= ~id;
s->more.active &= ~id;
for (i = 0; i < s->numBtns; i++)
{
if (!(s->btns[i].active & id)) continue;
if (s->descs[i].bind < BIND_COUNT) {
Input_Set(KeyBind_Mappings[s->descs[i].bind].button1, false);
}
s->btns[i].active &= ~id;
return;
}
}
static void TouchScreen_LayoutOnscreen(struct TouchScreen* s, cc_uint8 alignment) {
int haligns = GetOnscreenHAligns();
cc_uint8 halign;
int i, index, x, y;
for (i = 0, x = 10, y = 10; i < s->numOnscreen; i++)
{
index = s->onscreen[i].meta.val;
halign = (haligns & (1 << index)) ? ANCHOR_MIN : ANCHOR_MAX;
if (halign != alignment) continue;
Widget_SetLocation(&s->onscreen[i], halign, ANCHOR_MIN, x, y);
if (s->onscreen[i].y + s->onscreen[i].height <= s->btns[0].y){ y += 40; continue; }
// overflowed onto jump/fly buttons, move to next column
y = 10;
x += 110;
Widget_SetLocation(&s->onscreen[i], halign, ANCHOR_MIN, x, y);
}
}
static void TouchScreen_Layout(void* screen) {
struct TouchScreen* s = (struct TouchScreen*)screen;
const struct TouchButtonDesc* desc;
float scale = Gui.RawTouchScale;
int i, height;
/* Need to align these relative to the hotbar */
height = HUDScreen_LayoutHotbar();
for (i = 0; i < s->numBtns; i++)
{
desc = &s->descs[i];
Widget_SetLocation(&s->btns[i], ANCHOR_MAX, ANCHOR_MAX, desc->x, desc->y);
s->btns[i].yOffset += height;
/* TODO: Maybe move scaling to be part of button instead */
s->btns[i].minWidth = Display_ScaleX(60 * scale);
s->btns[i].minHeight = Display_ScaleY(60 * scale);
Widget_Layout(&s->btns[i]);
}
TouchScreen_LayoutOnscreen(s, ANCHOR_MIN);
TouchScreen_LayoutOnscreen(s, ANCHOR_MAX);
Widget_SetLocation(&s->more, ANCHOR_CENTRE, ANCHOR_MIN, 0, 10);
Widget_SetLocation(&s->thumbstick, ANCHOR_MIN, ANCHOR_MAX, 30, 5);
s->thumbstick.yOffset += height;
s->thumbstick.scale = scale;
Widget_Layout(&s->thumbstick);
}
static void TouchScreen_GetMovement(struct LocalPlayer* p, float* xMoving, float* zMoving) {
ThumbstickWidget_GetMovement(&TouchScreen.thumbstick, xMoving, zMoving);
}
static struct LocalPlayerInput touchInput = { TouchScreen_GetMovement };
static void TouchScreen_Init(void* screen) {
struct TouchScreen* s = (struct TouchScreen*)screen;
s->widgets = touch_widgets;
s->numWidgets = Array_Elems(touch_widgets);
s->maxVertices = TOUCH_MAX_VERTICES;
Event_Register_(&UserEvents.HacksStateChanged, screen, TouchScreen_HacksChanged);
Event_Register_(&UserEvents.HackPermsChanged, screen, TouchScreen_HacksChanged);
TouchScreen_InitButtons(s);
ButtonWidget_Init(&s->more, 40, TouchScreen_MoreClick);
s->more.color = TOUCHSCREEN_BTN_COLOR;
ThumbstickWidget_Init(&s->thumbstick);
LocalPlayerInput_Add(&touchInput);
}
static void TouchScreen_Free(void* s) {
Event_Unregister_(&UserEvents.HacksStateChanged, s, TouchScreen_HacksChanged);
Event_Unregister_(&UserEvents.HackPermsChanged, s, TouchScreen_HacksChanged);
LocalPlayerInput_Remove(&touchInput);
}
static const struct ScreenVTABLE TouchScreen_VTABLE = {
TouchScreen_Init, Screen_NullUpdate, TouchScreen_Free,
TouchScreen_Render, Screen_BuildMesh,
Screen_FInput, Screen_InputUp, Screen_FKeyPress, Screen_FText,
TouchScreen_PointerDown, TouchScreen_PointerUp, Screen_FPointer, Screen_FMouseScroll,
TouchScreen_Layout, TouchScreen_ContextLost, TouchScreen_ContextRecreated
};
void TouchScreen_Show(void) {
struct TouchScreen* s = &TouchScreen;
s->VTABLE = &TouchScreen_VTABLE;
if (!Gui.TouchUI) return;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCH);
}
#endif
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