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#ifndef CC_MENUS_H
#define CC_MENUS_H
#include "Gui.h"
/* Contains all 2D menu screen implementations.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
*/
struct Screen;
struct MenuInputDesc;
struct FontDesc;
struct ButtonWidget;
int Menu_InputDown(void* screen, int key);
int Menu_PointerDown(void* screen, int id, int x, int y);
int Menu_PointerMove(void* screen, int id, int x, int y);
struct SimpleButtonDesc { short x, y; const char* title; Widget_LeftClick onClick; };
void Menu_AddButtons(void* screen, struct ButtonWidget* btns, int width,
const struct SimpleButtonDesc* descs, int count);
void Menu_LayoutButtons(struct ButtonWidget* btns,
const struct SimpleButtonDesc* descs, int count);
void Menu_SetButtons(struct ButtonWidget* btns, struct FontDesc* font,
const struct SimpleButtonDesc* descs, int count);
void Menu_LayoutBack(struct ButtonWidget* btn);
void PauseScreen_Show(void);
void OptionsGroupScreen_Show(void);
void ClassicOptionsScreen_Show(void);
void ClassicPauseScreen_Show(void);
void ClassicBindingsScreen_Show(void);
void ClassicHacksBindingsScreen_Show(void);
void NormalBindingsScreen_Show(void);
void HacksBindingsScreen_Show(void);
void OtherBindingsScreen_Show(void);
void MouseBindingsScreen_Show(void);
void HotbarBindingsScreen_Show(void);
void GenLevelScreen_Show(void);
void ClassicGenScreen_Show(void);
void LoadLevelScreen_Show(void);
void SaveLevelScreen_Show(void);
void TexturePackScreen_Show(void);
void FontListScreen_Show(void);
void HotkeyListScreen_Show(void);
void MiscOptionsScreen_Show(void);
void ChatOptionsScreen_Show(void);
void GuiOptionsScreen_Show(void);
void GraphicsOptionsScreen_Show(void);
void HacksSettingsScreen_Show(void);
void EnvSettingsScreen_Show(void);
void NostalgiaAppearanceScreen_Show(void);
void NostalgiaFunctionalityScreen_Show(void);
void NostalgiaMenuScreen_Show(void);
void UrlWarningOverlay_Show(const cc_string* url);
void TexIdsOverlay_Show(void);
void TexPackOverlay_Show(const cc_string* url);
#ifdef CC_BUILD_TOUCH
void TouchCtrlsScreen_Show(void);
void TouchMoreScreen_Show(void);
void TouchOnscreenScreen_Show(void);
#endif
void MenuScreen_Render2(void* screen, float delta);
typedef void (*MenuInputDone)(const cc_string* value, cc_bool valid);
void MenuInputOverlay_Show(struct MenuInputDesc* desc, const cc_string* value, MenuInputDone onDone, cc_bool screenMode);
#endif
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