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#include "Event.h"
#include "Logger.h"
int EventAPIVersion = 3;
struct _EntityEventsList EntityEvents;
struct _TabListEventsList TabListEvents;
struct _TextureEventsList TextureEvents;
struct _GfxEventsList GfxEvents;
struct _UserEventsList UserEvents;
struct _BlockEventsList BlockEvents;
struct _WorldEventsList WorldEvents;
struct _ChatEventsList ChatEvents;
struct _WindowEventsList WindowEvents;
struct _InputEventsList InputEvents;
struct _PointerEventsList PointerEvents;
struct _ControllerEventsList ControllerEvents;
struct _NetEventsList NetEvents;
void Event_Register(struct Event_Void* handlers, void* obj, Event_Void_Callback handler) {
int i;
for (i = 0; i < handlers->Count; i++) {
/* Attempting to register the same handler twice is usually caused by a bug */
if (handlers->Handlers[i] == handler && handlers->Objs[i] == obj) {
Logger_Abort("Attempt to register event handler that was already registered");
}
}
if (handlers->Count == EVENT_MAX_CALLBACKS) {
Logger_Abort("Unable to register another event handler");
} else {
handlers->Handlers[handlers->Count] = handler;
handlers->Objs[handlers->Count] = obj;
handlers->Count++;
}
}
void Event_Unregister(struct Event_Void* handlers, void* obj, Event_Void_Callback handler) {
int i, j;
for (i = 0; i < handlers->Count; i++) {
if (handlers->Handlers[i] != handler || handlers->Objs[i] != obj) continue;
/* Remove this handler from the list, by shifting all following handlers left */
for (j = i; j < handlers->Count - 1; j++) {
handlers->Handlers[j] = handlers->Handlers[j + 1];
handlers->Objs[j] = handlers->Objs[j + 1];
}
handlers->Count--;
handlers->Handlers[handlers->Count] = NULL;
handlers->Objs[handlers->Count] = NULL;
return;
}
}
void Event_UnregisterAll(void) {
/* NOTE: This MUST be kept in sync with Event.h list of events */
EntityEvents.Added.Count = 0;
EntityEvents.Removed.Count = 0;
TabListEvents.Added.Count = 0;
TabListEvents.Changed.Count = 0;
TabListEvents.Removed.Count = 0;
TextureEvents.AtlasChanged.Count = 0;
TextureEvents.PackChanged.Count = 0;
TextureEvents.FileChanged.Count = 0;
GfxEvents.ViewDistanceChanged.Count = 0;
GfxEvents.LowVRAMDetected.Count = 0;
GfxEvents.ProjectionChanged.Count = 0;
GfxEvents.ContextLost.Count = 0;
GfxEvents.ContextRecreated.Count = 0;
UserEvents.BlockChanged.Count = 0;
UserEvents.HackPermsChanged.Count = 0;
UserEvents.HeldBlockChanged.Count = 0;
BlockEvents.PermissionsChanged.Count = 0;
BlockEvents.BlockDefChanged.Count = 0;
WorldEvents.NewMap.Count = 0;
WorldEvents.Loading.Count = 0;
WorldEvents.MapLoaded.Count = 0;
WorldEvents.EnvVarChanged.Count = 0;
WorldEvents.LightingModeChanged.Count = 0;
ChatEvents.FontChanged.Count = 0;
ChatEvents.ChatReceived.Count = 0;
ChatEvents.ChatSending.Count = 0;
ChatEvents.ColCodeChanged.Count = 0;
WindowEvents.RedrawNeeded.Count = 0;
WindowEvents.Resized.Count = 0;
WindowEvents.Closing.Count = 0;
WindowEvents.FocusChanged.Count = 0;
WindowEvents.StateChanged.Count = 0;
WindowEvents.Created.Count = 0;
WindowEvents.InactiveChanged.Count = 0;
WindowEvents.Redrawing.Count = 0;
InputEvents.Press.Count = 0;
InputEvents.Down.Count = 0;
InputEvents.Up.Count = 0;
InputEvents.Wheel.Count = 0;
InputEvents.TextChanged.Count = 0;
PointerEvents.Moved.Count = 0;
PointerEvents.Down.Count = 0;
PointerEvents.Up.Count = 0;
PointerEvents.RawMoved.Count = 0;
ControllerEvents.AxisUpdate.Count = 0;
NetEvents.Connected.Count = 0;
NetEvents.Disconnected.Count = 0;
NetEvents.PluginMessageReceived.Count = 0;
}
void Event_RaiseVoid(struct Event_Void* handlers) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i]);
}
}
void Event_RaiseInt(struct Event_Int* handlers, int arg) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], arg);
}
}
void Event_RaiseFloat(struct Event_Float* handlers, float arg) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], arg);
}
}
void Event_RaiseEntry(struct Event_Entry* handlers, struct Stream* stream, const cc_string* name) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], stream, name);
}
}
void Event_RaiseBlock(struct Event_Block* handlers, IVec3 coords, BlockID oldBlock, BlockID block) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], coords, oldBlock, block);
}
}
void Event_RaiseChat(struct Event_Chat* handlers, const cc_string* msg, int msgType) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], msg, msgType);
}
}
void Event_RaiseInput(struct Event_Input* handlers, int key, cc_bool repeating) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], key, repeating);
}
}
void Event_RaiseString(struct Event_String* handlers, const cc_string* str) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], str);
}
}
void Event_RaiseRawMove(struct Event_RawMove* handlers, float xDelta, float yDelta) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], xDelta, yDelta);
}
}
void Event_RaisePadAxis(struct Event_PadAxis* handlers, int port, int axis, float x, float y) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], port, axis, x, y);
}
}
void Event_RaisePluginMessage(struct Event_PluginMessage* handlers, cc_uint8 channel, cc_uint8* data) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], channel, data);
}
}
void Event_RaiseLightingMode(struct Event_LightingMode* handlers, cc_uint8 oldMode, cc_bool fromServer) {
int i;
for (i = 0; i < handlers->Count; i++) {
handlers->Handlers[i](handlers->Objs[i], oldMode, fromServer);
}
}
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