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path: root/misc/xbox360/ps_textured.hlsl
blob: e3f0b22022f8bf869c10f36a39ac4996ebe58c86 (plain)
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sampler s;

struct INPUT_VERTEX {
   float4 col : COLOR0;
   float2 uv  : TEXCOORD0;
};

float4 main(INPUT_VERTEX input) : COLOR0 {
	return tex2D(s, input.uv) * input.col;
}