blob: 19d4f9e5373f4beab258e521f193ce4abeefa19c (
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struct vOut {
float4 color : COLOR;
float2 tex0 : TEXCOORD0;
};
float4 main(
vOut input,
uniform sampler2D tex
) : COLOR
{
return tex2D(tex, input.tex0.xy) * input.color;
}
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