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Diffstat (limited to 'misc/vita/readme.txt')
-rw-r--r-- | misc/vita/readme.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/misc/vita/readme.txt b/misc/vita/readme.txt new file mode 100644 index 0000000..3dd61a5 --- /dev/null +++ b/misc/vita/readme.txt @@ -0,0 +1,9 @@ +Shaders on the PS Vita use the proprietary .gxp binary format + +To compile CG shaders to .gxp you need to use +1) Extract libshacccg.suprx - see https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx +2) Use vitaShaRK to compile the CG shader (see sample 3 in https://github.com/Rinnegatamante/vitaShaRK for some reference) + +You can then use compiled gxp_to_c to convert all the .gxp shaders into .h files, which src/Graphics_PSVita.c can then include + +Note that you only need to perform these steps if you want to compile modified shaders - you don't need libshacccg.suprx to run ClassiCube \ No newline at end of file |