diff options
Diffstat (limited to 'misc/opengl/GL1Funcs.h')
-rw-r--r-- | misc/opengl/GL1Funcs.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/misc/opengl/GL1Funcs.h b/misc/opengl/GL1Funcs.h new file mode 100644 index 0000000..663fdf9 --- /dev/null +++ b/misc/opengl/GL1Funcs.h @@ -0,0 +1,63 @@ +/* Raster state functions */ +GL_FUNC(void, glAlphaFunc)(GLenum func, GLfloat ref); +GL_FUNC(void, glBlendFunc)(GLenum sfactor, GLenum dfactor); +GL_FUNC(void, glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_FUNC(void, glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_FUNC(void, glDepthFunc)(GLenum func); +GL_FUNC(void, glDepthMask)(GLboolean flag); +GL_FUNC(void, glDisable)(GLenum cap); +GL_FUNC(void, glDisableClientState)(GLenum array); +GL_FUNC(void, glEnable)(GLenum cap); +GL_FUNC(void, glEnableClientState)(GLenum array); + +/* Fog functions */ +GL_FUNC(void, glFogf)(GLenum pname, GLfloat param); +GL_FUNC(void, glFogfv)(GLenum pname, const GLfloat* params); +GL_FUNC(void, glFogi)(GLenum pname, GLint param); +GL_FUNC(void, glFogiv)(GLenum pname, const GLint* params); + +/* Transform functions */ +GL_FUNC(void, glLoadIdentity)(void); +GL_FUNC(void, glLoadMatrixf)(const GLfloat* m); +GL_FUNC(void, glMatrixMode)(GLenum mode); +GL_FUNC(void, glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); + +/* Draw functions */ +GL_FUNC(void, glDrawArrays)(GLenum mode, GLint first, GLsizei count); +GL_FUNC(void, glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_FUNC(void, glColorPointer)(GLint size, GLenum type, GLsizei stride, GLpointer pointer); +GL_FUNC(void, glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, GLpointer pointer); +GL_FUNC(void, glVertexPointer)(GLint size, GLenum type, GLsizei stride, GLpointer pointer); + +/* Misc functions */ +GL_FUNC(void, glClear)(GLuint mask); +GL_FUNC(void, glHint)(GLenum target, GLenum mode); +GL_FUNC(void, glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +/* Texture functions */ +GL_FUNC(void, glBindTexture)(GLenum target, GLuint texture); +GL_FUNC(void, glDeleteTextures)(GLsizei n, const GLuint* textures); +GL_FUNC(void, glGenTextures)(GLsizei n, GLuint* textures); +GL_FUNC(void, glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_FUNC(void, glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_FUNC(void, glTexParameteri)(GLenum target, GLenum pname, GLint param); + +/* State get functions */ +GL_FUNC(GLenum, glGetError)(void); +GL_FUNC(void, glGetFloatv)(GLenum pname, GLfloat* params); +GL_FUNC(void, glGetIntegerv)(GLenum pname, GLint* params); +GL_FUNC(const GLubyte*, glGetString)(GLenum name); + +/* Legacy display list functions */ +GL_FUNC(void, glCallList)(GLuint list); +GL_FUNC(void, glDeleteLists)(GLuint list, GLsizei range); +GL_FUNC(GLuint, glGenLists)(GLsizei range); +GL_FUNC(void, glNewList)(GLuint list, GLenum mode); +GL_FUNC(void, glEndList)(void); + +/* Legacy vertex draw functions */ +GL_FUNC(void, glBegin)(GLenum mode); +GL_FUNC(void, glEnd)(void); +GL_FUNC(void, glColor4ub)(GLubyte r, GLubyte g, GLubyte b, GLubyte a); +GL_FUNC(void, glTexCoord2f)(float u, float v); +GL_FUNC(void, glVertex3f)(float x, float y, float z); \ No newline at end of file |