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diff --git a/doc/modules.md b/doc/modules.md new file mode 100644 index 0000000..812b909 --- /dev/null +++ b/doc/modules.md @@ -0,0 +1,124 @@ +The overall source code is structured where each .c represents a particular module. These modules are: + +TODO: explain multiple backends for some Modules + +## 2D modules +|Module|Functionality| +|--------|-------| +|Bitmap|Represents a 2D array of pixels (and encoding/decoding to PNG) +|Drawer2D|Contains a variety of drawing operations on bitmaps (including text and fonts) +|PackedCol|32 bit RGBA color in a format suitable for using as color component of a vertex +|SystemFonts|Drawing, measuring, and retrieving the list of platform/system specific fonts + +## Audio modules +|Module|Functionality| +|--------|-------| +|Audio|Playing music and dig/place/step sounds, and abstracts a PCM audio playing API +|Vorbis| Decodes [ogg vorbis](https://xiph.org/vorbis/) audio into PCM audio samples + +## Entity modules +|Module|Functionality| +|--------|-------| +|Entity|Represents an in-game entity, and manages updating and rendering all entities +|EntityComponents|Various components that can be used by entities (e.g. tilt, animation, hacks state) +|Model|Contains the list of entity models, and provides relevant methods for entity models +|Particle|Represents particle effects, and manages rendering and spawning particles + +## Game modules +|File|Functionality| +|--------|-------| +|Block|Stores properties and data for blocks (e.g. collide type, draw type, sound type) +|BlockPhysics|Implements simple block physics for singleplayer +|Camera|Represents a camera (can be first or third person) +|Chat|Manages sending, adding, logging and handling chat +|Game|Manages the overall game loop, state, and variables (e.g. renders a frame, runs scheduled tasks) +|Input|Manages keyboard, mouse, and touch state and events, and implements base handlers for them +|Inventory|Manages inventory hotbar, and ordering of blocks in the inventory menu + +## Game gui modules +|File|Functionality| +|--------|-------| +|Gui|Describes and manages the 2D GUI elements on screen +|IsometricDrawer|Draws 2D isometric blocks for the hotbar and inventory UIs +|Menus|Contains all 2D non-menu screens (e.g. inventory, HUD, loading, chat) +|Screens|Contains all 2D menu screens (e.g. pause menu, keys list menu, font list menu) +|Widgets|Contains individual GUI widgets (e.g. button, label) + +## Graphics modules +|Module|Functionality| +|--------|-------| +|Builder|Converts a 16x16x16 chunk into a mesh of vertices +|Drawer|Draws the vertices for a cuboid region +|Graphics|Abstracts a 3D graphics rendering API + +## I/O modules +|Module|Functionality| +|--------|-------| +|Deflate|Decodes and encodes data compressed using DEFLATE (in addition to GZIP/ZLIB headers) +|Stream|Abstract reading and writing data to/from various sources in a streaming manner + +## Launcher modules +|Module|Functionality| +|--------|-------| +|Launcher|Manages the overall launcher loop, state, and variables (e.g. resets pixels in areas, marks areas as needing to be redrawn) +|LBackend|Handles the rendering of widgets and forwarding input events to screens/menus +|LScreens|Contains all the menus in the launcher (e.g. servers list, updates menu, main menu) +|LWeb|Responsible for launcher related web requests (e.g. signing in, fetching servers list) +|LWidgets|Contains individual launcher GUI widgets (e.g. button, label, input textbox) +|Resources|Responsible for checking, downloading, and creating the default assets (e.g. default.zip, sounds) + +## Map modules +|Module|Description| +|--------|-------| +|Formats|Imports/exports a world from/to several map file formats (e.g. .cw, .dat, .lvl) +|Generator|Generates a new world in either a flatgrass or Minecraft Classic style +|Lighting|Gets lighting colors at coordinates in the world +|World|Manages fixed size 3D array of blocks and associated environment metadata + +## Math/Physics modules +|Module|Description| +|--------|-------| +|ExtMath|Math functions, math constants, and a Random Number Generator +|Physics|AABBs and geometry intersection +|Picking|Performs raytracing to e.g. determine the picked/selected block in the world +|Vectors|Contains vector,matrix,and frustum culling + +## Network modules +|Module|Description| +|--------|-------| +|Http|Performs GET and POST requests in the background +|Protocol|Implements Minecraft Classic, CPE, and WoM environment protocols +|Server|Manages a connection to a singleplayer or multiplayer server +|SSL|Performs SSL/TLS encryption and decryption + +## Platform modules +|Module|Description| +|--------|-------| +|Logger|Manages logging to client.log, and dumping state in both intentional and unhandled crashes +|Platform|Abstracts platform specific functionality. (e.g. opening a file, allocating memory, starting a thread) +|Program|Parses command line arguments, and then starts either the Game or Launcher +|Window|Abstracts creating and managing a window (e.g. setting titlebar text, entering fullscreen) + +## Rendering modules +|Module|Description| +|--------|-------| +|AxisLinesRenderer|Renders 3 lines showing direction of each axis +|EnvRenderer|Renders environment of the world (clouds, sky, skybox, world sides/edges, etc) +|HeldBlockRenderer|Renders the block currently being held in bottom right corner +|MapRenderer|Renders the blocks of the world by diving it into chunks, and manages sorting/updating these chunks +|SelOutlineRenderer|Renders an outline around the block currently being looked at +|SelectionBox|Renders and stores selection boxes + +## Texture pack modules +|Module|Functionality| +|--------|-------| +|Animations|Everything relating to texture animations (including default water/lava ones) +|TexturePack|Everything relating to texture packs (e.g. extracting .zip, terrain atlas, etc) + +## Utility modules +|Module|Functionality| +|--------|-------| +|Event|Contains all events and provies helper methods for using events +|Options|Retrieves options from and sets options in options.txt +|String|Implements operations for a string with a buffer, length, and capacity +|Utils|Various general utility functions |