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authorWlodekM <[email protected]>2024-06-16 10:35:45 +0300
committerWlodekM <[email protected]>2024-06-16 10:35:45 +0300
commitabef6da56913f1c55528103e60a50451a39628b1 (patch)
treeb3c8092471ecbb73e568cd0d336efa0e7871ee8d /src/Window_PSP.c
initial commit
Diffstat (limited to 'src/Window_PSP.c')
-rw-r--r--src/Window_PSP.c196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/Window_PSP.c b/src/Window_PSP.c
new file mode 100644
index 0000000..4e7372c
--- /dev/null
+++ b/src/Window_PSP.c
@@ -0,0 +1,196 @@
+#include "Core.h"
+#if defined CC_BUILD_PSP
+#include "Window.h"
+#include "Platform.h"
+#include "Input.h"
+#include "Event.h"
+#include "Graphics.h"
+#include "String.h"
+#include "Funcs.h"
+#include "Bitmap.h"
+#include "Errors.h"
+#include "ExtMath.h"
+#include "VirtualKeyboard.h"
+#include <pspdisplay.h>
+#include <pspge.h>
+#include <pspctrl.h>
+#include <pspkernel.h>
+
+#define BUFFER_WIDTH  512
+#define SCREEN_WIDTH  480
+#define SCREEN_HEIGHT 272
+static cc_bool launcherMode;
+
+struct _DisplayData DisplayInfo;
+struct _WindowData WindowInfo;
+
+void Window_PreInit(void) {
+	sceCtrlSetSamplingCycle(0);
+	sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
+}
+
+void Window_Init(void) {
+	DisplayInfo.Width  = SCREEN_WIDTH;
+	DisplayInfo.Height = SCREEN_HEIGHT;
+	DisplayInfo.ScaleX = 1;
+	DisplayInfo.ScaleY = 1;
+	
+	Window_Main.Width   = SCREEN_WIDTH;
+	Window_Main.Height  = SCREEN_HEIGHT;
+	Window_Main.Focused = true;
+	Window_Main.Exists  = true;
+
+	Input.Sources = INPUT_SOURCE_GAMEPAD;
+	sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
+}
+
+void Window_Free(void) { }
+
+void Window_Create2D(int width, int height) { launcherMode = true;  }
+void Window_Create3D(int width, int height) { launcherMode = false; }
+
+void Window_SetTitle(const cc_string* title) { }
+void Clipboard_GetText(cc_string* value) { }
+void Clipboard_SetText(const cc_string* value) { }
+
+int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
+cc_result Window_EnterFullscreen(void) { return 0; }
+cc_result Window_ExitFullscreen(void)  { return 0; }
+int Window_IsObscured(void)            { return 0; }
+
+void Window_Show(void) { }
+void Window_SetSize(int width, int height) { }
+
+void Window_RequestClose(void) {
+	Event_RaiseVoid(&WindowEvents.Closing);
+}
+
+
+/*########################################################################################################################*
+*----------------------------------------------------Input processing-----------------------------------------------------*
+*#########################################################################################################################*/
+void Window_ProcessEvents(float delta) {
+}
+
+void Cursor_SetPosition(int x, int y) { } // Makes no sense for PSP
+void Window_EnableRawMouse(void)  { Input.RawMode = true;  }
+void Window_DisableRawMouse(void) { Input.RawMode = false; }
+void Window_UpdateRawMouse(void)  { }
+
+
+/*########################################################################################################################*
+*-------------------------------------------------------Gamepads----------------------------------------------------------*
+*#########################################################################################################################*/
+static void HandleButtons(int port, int mods) {
+	Gamepad_SetButton(port, CCPAD_L, mods & PSP_CTRL_LTRIGGER);
+	Gamepad_SetButton(port, CCPAD_R, mods & PSP_CTRL_RTRIGGER);
+	
+	Gamepad_SetButton(port, CCPAD_A, mods & PSP_CTRL_TRIANGLE);
+	Gamepad_SetButton(port, CCPAD_B, mods & PSP_CTRL_SQUARE);
+	Gamepad_SetButton(port, CCPAD_X, mods & PSP_CTRL_CROSS);
+	Gamepad_SetButton(port, CCPAD_Y, mods & PSP_CTRL_CIRCLE);
+	
+	Gamepad_SetButton(port, CCPAD_START,  mods & PSP_CTRL_START);
+	Gamepad_SetButton(port, CCPAD_SELECT, mods & PSP_CTRL_SELECT);
+	
+	Gamepad_SetButton(port, CCPAD_LEFT,   mods & PSP_CTRL_LEFT);
+	Gamepad_SetButton(port, CCPAD_RIGHT,  mods & PSP_CTRL_RIGHT);
+	Gamepad_SetButton(port, CCPAD_UP,     mods & PSP_CTRL_UP);
+	Gamepad_SetButton(port, CCPAD_DOWN,   mods & PSP_CTRL_DOWN);
+}
+
+#define AXIS_SCALE 16.0f
+static void ProcessCircleInput(int port, SceCtrlData* pad, float delta) {
+	int x = pad->Lx - 127;
+	int y = pad->Ly - 127;
+
+	if (Math_AbsI(x) <= 8) x = 0;
+	if (Math_AbsI(y) <= 8) y = 0;
+
+	Gamepad_SetAxis(port, PAD_AXIS_RIGHT, x / AXIS_SCALE, y / AXIS_SCALE, delta);
+}
+
+void Window_ProcessGamepads(float delta) {
+	SceCtrlData pad;
+	/* TODO implement */
+	int ret = sceCtrlPeekBufferPositive(&pad, 1);
+	if (ret <= 0) return;
+	// TODO: need to use cached version still? like GameCube/Wii
+
+	HandleButtons(0, pad.Buttons);
+	ProcessCircleInput(0, &pad, delta);
+}
+
+
+/*########################################################################################################################*
+*------------------------------------------------------Framebuffer--------------------------------------------------------*
+*#########################################################################################################################*/
+void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
+	bmp->scan0  = (BitmapCol*)Mem_Alloc(width * height, 4, "window pixels");
+	bmp->width  = width;
+	bmp->height = height;
+}
+
+void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
+	void* fb = sceGeEdramGetAddr();
+	
+	sceDisplayWaitVblankStart();
+	sceDisplaySetFrameBuf(fb, BUFFER_WIDTH, PSP_DISPLAY_PIXEL_FORMAT_8888, PSP_DISPLAY_SETBUF_NEXTFRAME);
+
+	cc_uint32* src = (cc_uint32*)bmp->scan0 + r.x;
+	cc_uint32* dst = (cc_uint32*)fb         + r.x;
+
+	for (int y = r.y; y < r.y + r.height; y++) 
+	{
+		Mem_Copy(dst + y * BUFFER_WIDTH, src + y * bmp->width, r.width * 4);
+	}
+	sceKernelDcacheWritebackAll();
+}
+
+void Window_FreeFramebuffer(struct Bitmap* bmp) {
+	Mem_Free(bmp->scan0);
+}
+
+
+/*########################################################################################################################*
+*------------------------------------------------------Soft keyboard------------------------------------------------------*
+*#########################################################################################################################*/
+void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
+	if (Input.Sources & INPUT_SOURCE_NORMAL) return;
+	VirtualKeyboard_Open(args, launcherMode);
+}
+
+void OnscreenKeyboard_SetText(const cc_string* text) {
+	VirtualKeyboard_SetText(text);
+}
+
+void OnscreenKeyboard_Draw2D(Rect2D* r, struct Bitmap* bmp) {
+	VirtualKeyboard_Display2D(r, bmp);
+}
+
+void OnscreenKeyboard_Draw3D(void) {
+	VirtualKeyboard_Display3D();
+}
+
+void OnscreenKeyboard_Close(void) {
+	VirtualKeyboard_Close();
+}
+
+
+/*########################################################################################################################*
+*-------------------------------------------------------Misc/Other--------------------------------------------------------*
+*#########################################################################################################################*/
+void Window_ShowDialog(const char* title, const char* msg) {
+	/* TODO implement */
+	Platform_LogConst(title);
+	Platform_LogConst(msg);
+}
+
+cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
+	return ERR_NOT_SUPPORTED;
+}
+
+cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
+	return ERR_NOT_SUPPORTED;
+}
+#endif