diff options
author | WlodekM <[email protected]> | 2024-06-16 10:35:45 +0300 |
---|---|---|
committer | WlodekM <[email protected]> | 2024-06-16 10:35:45 +0300 |
commit | abef6da56913f1c55528103e60a50451a39628b1 (patch) | |
tree | b3c8092471ecbb73e568cd0d336efa0e7871ee8d /src/Platform_PSP.c |
initial commit
Diffstat (limited to 'src/Platform_PSP.c')
-rw-r--r-- | src/Platform_PSP.c | 476 |
1 files changed, 476 insertions, 0 deletions
diff --git a/src/Platform_PSP.c b/src/Platform_PSP.c new file mode 100644 index 0000000..984fa4a --- /dev/null +++ b/src/Platform_PSP.c @@ -0,0 +1,476 @@ +#include "Core.h" +#if defined CC_BUILD_PSP +#include "_PlatformBase.h" +#include "Stream.h" +#include "ExtMath.h" +#include "Funcs.h" +#include "Window.h" +#include "Utils.h" +#include "Errors.h" + +#include <errno.h> +#include <stdlib.h> +#include <string.h> +#include <arpa/inet.h> +#include <pspkernel.h> +#include <psputility.h> +#include <pspsdk.h> +#include <pspnet.h> +#include <pspnet_inet.h> +#include <pspnet_resolver.h> +#include <pspnet_apctl.h> +#include <psprtc.h> +#include "_PlatformConsole.h" + +const cc_result ReturnCode_FileShareViolation = 1000000000; // not used +const cc_result ReturnCode_FileNotFound = ENOENT; +const cc_result ReturnCode_SocketInProgess = EINPROGRESS; +const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK; +const cc_result ReturnCode_DirectoryExists = EEXIST; +const char* Platform_AppNameSuffix = " PSP"; + +PSP_MODULE_INFO("ClassiCube", PSP_MODULE_USER, 1, 0); +PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER); + +PSP_DISABLE_AUTOSTART_PTHREAD() // reduces .elf size by 140 kb + + +/*########################################################################################################################* +*------------------------------------------------------Logging/Time-------------------------------------------------------* +*#########################################################################################################################*/ +cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) { + if (end < beg) return 0; + return end - beg; +} + +void Platform_Log(const char* msg, int len) { + int fd = sceKernelStdout(); + sceIoWrite(fd, msg, len); + + //sceIoDevctl("emulator:", 2, msg, len, NULL, 0); + //cc_string str = String_Init(msg, len, len); + //cc_file file = 0; + //File_Open(&file, &str); + //File_Close(file); +} + +TimeMS DateTime_CurrentUTC(void) { + struct SceKernelTimeval cur; + sceKernelLibcGettimeofday(&cur, NULL); + return (cc_uint64)cur.tv_sec + UNIX_EPOCH_SECONDS; +} + +void DateTime_CurrentLocal(struct DateTime* t) { + ScePspDateTime curTime; + sceRtcGetCurrentClockLocalTime(&curTime); + + t->year = curTime.year; + t->month = curTime.month; + t->day = curTime.day; + t->hour = curTime.hour; + t->minute = curTime.minute; + t->second = curTime.second; +} + +#define US_PER_SEC 1000000ULL +cc_uint64 Stopwatch_Measure(void) { + // TODO: sceKernelGetSystemTimeWide + struct SceKernelTimeval cur; + sceKernelLibcGettimeofday(&cur, NULL); + return (cc_uint64)cur.tv_sec * US_PER_SEC + cur.tv_usec; +} + + +/*########################################################################################################################* +*-----------------------------------------------------Directory/File------------------------------------------------------* +*#########################################################################################################################*/ +static const cc_string root_path = String_FromConst("ms0:/PSP/GAME/ClassiCube/"); + +static void GetNativePath(char* str, const cc_string* path) { + Mem_Copy(str, root_path.buffer, root_path.length); + str += root_path.length; + String_EncodeUtf8(str, path); +} + +#define GetSCEResult(result) (result >= 0 ? 0 : result & 0xFFFF) + +cc_result Directory_Create(const cc_string* path) { + char str[NATIVE_STR_LEN]; + GetNativePath(str, path); + + int result = sceIoMkdir(str, 0777); + return GetSCEResult(result); +} + +int File_Exists(const cc_string* path) { + char str[NATIVE_STR_LEN]; + SceIoStat sb; + GetNativePath(str, path); + return sceIoGetstat(str, &sb) == 0 && (sb.st_attr & FIO_SO_IFREG) != 0; +} + +cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) { + cc_string path; char pathBuffer[FILENAME_SIZE]; + char str[NATIVE_STR_LEN]; + int res; + + GetNativePath(str, dirPath); + SceUID uid = sceIoDopen(str); + if (uid < 0) return GetSCEResult(uid); // error + + String_InitArray(path, pathBuffer); + SceIoDirent entry; + + while ((res = sceIoDread(uid, &entry)) > 0) { + path.length = 0; + String_Format1(&path, "%s/", dirPath); + + // ignore . and .. entry (PSP does return them) + char* src = entry.d_name; + if (src[0] == '.' && src[1] == '\0') continue; + if (src[0] == '.' && src[1] == '.' && src[2] == '\0') continue; + + int len = String_Length(src); + String_AppendUtf8(&path, src, len); + + if (entry.d_stat.st_attr & FIO_SO_IFDIR) { + res = Directory_Enum(&path, obj, callback); + if (res) break; + } else { + callback(&path, obj); + } + } + + sceIoDclose(uid); + return GetSCEResult(res); +} + +static cc_result File_Do(cc_file* file, const cc_string* path, int mode) { + char str[NATIVE_STR_LEN]; + GetNativePath(str, path); + + int result = sceIoOpen(str, mode, 0777); + *file = result; + return GetSCEResult(result); +} + +cc_result File_Open(cc_file* file, const cc_string* path) { + return File_Do(file, path, PSP_O_RDONLY); +} +cc_result File_Create(cc_file* file, const cc_string* path) { + return File_Do(file, path, PSP_O_RDWR | PSP_O_CREAT | PSP_O_TRUNC); +} +cc_result File_OpenOrCreate(cc_file* file, const cc_string* path) { + return File_Do(file, path, PSP_O_RDWR | PSP_O_CREAT); +} + +cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) { + int result = sceIoRead(file, data, count); + *bytesRead = result; + return GetSCEResult(result); +} + +cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) { + int result = sceIoWrite(file, data, count); + *bytesWrote = result; + return GetSCEResult(result); +} + +cc_result File_Close(cc_file file) { + int result = sceIoClose(file); + return GetSCEResult(result); +} + +cc_result File_Seek(cc_file file, int offset, int seekType) { + static cc_uint8 modes[3] = { PSP_SEEK_SET, PSP_SEEK_CUR, PSP_SEEK_END }; + + int result = sceIoLseek32(file, offset, modes[seekType]); + return GetSCEResult(result); +} + +cc_result File_Position(cc_file file, cc_uint32* pos) { + int result = sceIoLseek32(file, 0, PSP_SEEK_CUR); + *pos = result; + return GetSCEResult(result); +} + +cc_result File_Length(cc_file file, cc_uint32* len) { + int curPos = sceIoLseek32(file, 0, PSP_SEEK_CUR); + if (curPos < 0) { *len = -1; return GetSCEResult(curPos); } + + *len = sceIoLseek32(file, 0, PSP_SEEK_END); + sceIoLseek32(file, curPos, PSP_SEEK_SET); // restore position + return 0; +} + + +/*########################################################################################################################* +*--------------------------------------------------------Threading--------------------------------------------------------* +*#########################################################################################################################*/ +// !!! NOTE: PSP uses cooperative multithreading (not preemptive multithreading) !!! +void Thread_Sleep(cc_uint32 milliseconds) { + sceKernelDelayThread(milliseconds * 1000); +} + +static int ExecThread(unsigned int argc, void *argv) { + Thread_StartFunc* func = (Thread_StartFunc*)argv; + (*func)(); + return 0; +} + +void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) { + #define CC_THREAD_PRIORITY 17 // TODO: 18? + #define CC_THREAD_ATTRS 0 // TODO PSP_THREAD_ATTR_VFPU? + Thread_StartFunc func_ = func; + + int threadID = sceKernelCreateThread(name, ExecThread, CC_THREAD_PRIORITY, + stackSize, CC_THREAD_ATTRS, NULL); + + *handle = (void*)threadID; + sceKernelStartThread(threadID, sizeof(func_), (void*)&func_); +} + +void Thread_Detach(void* handle) { + sceKernelDeleteThread((int)handle); // TODO don't call this?? +} + +void Thread_Join(void* handle) { + sceKernelWaitThreadEnd((int)handle, NULL); + sceKernelDeleteThread((int)handle); +} + +void* Mutex_Create(const char* name) { + SceLwMutexWorkarea* ptr = (SceLwMutexWorkarea*)Mem_Alloc(1, sizeof(SceLwMutexWorkarea), "mutex"); + int res = sceKernelCreateLwMutex(ptr, name, 0, 0, NULL); + if (res) Logger_Abort2(res, "Creating mutex"); + return ptr; +} + +void Mutex_Free(void* handle) { + int res = sceKernelDeleteLwMutex((SceLwMutexWorkarea*)handle); + if (res) Logger_Abort2(res, "Destroying mutex"); + Mem_Free(handle); +} + +void Mutex_Lock(void* handle) { + int res = sceKernelLockLwMutex((SceLwMutexWorkarea*)handle, 1, NULL); + if (res) Logger_Abort2(res, "Locking mutex"); +} + +void Mutex_Unlock(void* handle) { + int res = sceKernelUnlockLwMutex((SceLwMutexWorkarea*)handle, 1); + if (res) Logger_Abort2(res, "Unlocking mutex"); +} + +void* Waitable_Create(const char* name) { + int evid = sceKernelCreateEventFlag(name, PSP_EVENT_WAITMULTIPLE, 0, NULL); + if (evid < 0) Logger_Abort2(evid, "Creating waitable"); + return (void*)evid; +} + +void Waitable_Free(void* handle) { + sceKernelDeleteEventFlag((int)handle); +} + +void Waitable_Signal(void* handle) { + int res = sceKernelSetEventFlag((int)handle, 0x1); + if (res < 0) Logger_Abort2(res, "Signalling event"); +} + +void Waitable_Wait(void* handle) { + u32 match; + int res = sceKernelWaitEventFlag((int)handle, 0x1, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEAR, &match, NULL); + if (res < 0) Logger_Abort2(res, "Event wait"); +} + +void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) { + SceUInt timeout = milliseconds * 1000; + u32 match; + int res = sceKernelWaitEventFlag((int)handle, 0x1, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEAR, &match, &timeout); + if (res < 0) Logger_Abort2(res, "Event timed wait"); +} + + +/*########################################################################################################################* +*---------------------------------------------------------Socket----------------------------------------------------------* +*#########################################################################################################################*/ +cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* addrs, int* numValidAddrs) { + struct sockaddr_in* addr4 = (struct sockaddr_in*)addrs[0].data; + char str[NATIVE_STR_LEN]; + char buf[1024]; + int rid, ret; + + String_EncodeUtf8(str, address); + *numValidAddrs = 1; + + if (sceNetInetInetPton(AF_INET, str, &addr4->sin_addr) <= 0) { + /* Fallback to resolving as DNS name */ + if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) + return ERR_INVALID_ARGUMENT; + + ret = sceNetResolverStartNtoA(rid, str, &addr4->sin_addr, 1 /* timeout */, 5 /* retries */); + sceNetResolverDelete(rid); + if (ret < 0) return ret; + } + + addr4->sin_family = AF_INET; + addr4->sin_port = htons(port); + + addrs[0].size = sizeof(*addr4); + return 0; +} + +cc_result Socket_Connect(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) { + struct sockaddr* raw = (struct sockaddr*)addr->data; + int res; + + *s = sceNetInetSocket(raw->sa_family, SOCK_STREAM, IPPROTO_TCP); + if (*s < 0) return sceNetInetGetErrno(); + + if (nonblocking) { + int on = 1; + sceNetInetSetsockopt(*s, SOL_SOCKET, SO_NONBLOCK, &on, sizeof(int)); + } + + res = sceNetInetConnect(*s, raw, addr->size); + return res < 0 ? sceNetInetGetErrno() : 0; +} + +cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) { + int recvCount = sceNetInetRecv(s, data, count, 0); + if (recvCount >= 0) { *modified = recvCount; return 0; } + + *modified = 0; + return sceNetInetGetErrno(); +} + +cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) { + int sentCount = sceNetInetSend(s, data, count, 0); + if (sentCount >= 0) { *modified = sentCount; return 0; } + + *modified = 0; + return sceNetInetGetErrno(); +} + +void Socket_Close(cc_socket s) { + sceNetInetShutdown(s, SHUT_RDWR); + sceNetInetClose(s); +} + +static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) { + fd_set set; + struct SceNetInetTimeval time = { 0 }; + int selectCount; + + FD_ZERO(&set); + FD_SET(s, &set); + + if (mode == SOCKET_POLL_READ) { + selectCount = sceNetInetSelect(s + 1, &set, NULL, NULL, &time); + } else { + selectCount = sceNetInetSelect(s + 1, NULL, &set, NULL, &time); + } + + if (selectCount == -1) { + *success = false; + return errno; + } + + *success = FD_ISSET(s, &set) != 0; + return 0; +} + +cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) { + return Socket_Poll(s, SOCKET_POLL_READ, readable); +} + +cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) { + socklen_t resultSize = sizeof(socklen_t); + cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable); + if (res || *writable) return res; + + // https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation + sceNetInetGetsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize); + return res; +} + + +/*########################################################################################################################* +*--------------------------------------------------------Platform---------------------------------------------------------* +*#########################################################################################################################*/ +static void InitNetworking(void) { + sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON); + sceUtilityLoadNetModule(PSP_NET_MODULE_INET); + int res; + + res = sceNetInit(128 * 1024, 0x20, 4096, 0x20, 4096); + if (res < 0) { Platform_Log1("sceNetInit failed: %i", &res); return; } + + res = sceNetInetInit(); + if (res < 0) { Platform_Log1("sceNetInetInit failed: %i", &res); return; } + + res = sceNetResolverInit(); + if (res < 0) { Platform_Log1("sceNetResolverInit failed: %i", &res); return; } + + res = sceNetApctlInit(10 * 1024, 0x30); + if (res < 0) { Platform_Log1("sceNetApctlInit failed: %i", &res); return; } + + res = sceNetApctlConnect(1); // 1 = first profile + if (res) { Platform_Log1("sceNetApctlConnect failed: %i", &res); return; } + + for (int try = 0; try < 20; try++) { + int state; + res = sceNetApctlGetState(&state); + if (res) { Platform_Log1("sceNetApctlGetState failed: %i", &res); return; } + + if (state == PSP_NET_APCTL_STATE_GOT_IP) break; + + // not successful yet? try polling again in 50 ms + sceKernelDelayThread(50 * 1000); + } +} + +void Platform_Init(void) { + InitNetworking(); + /*pspDebugSioInit();*/ + + // Disabling FPU exceptions avoids sometimes crashing with this line in Physics.c + // *tx = vel->x == 0.0f ? MATH_LARGENUM : Math_AbsF(dx / vel->x); + // TODO: work out why this error is actually happening (inexact or underflow?) and properly fix it + pspSdkDisableFPUExceptions(); + + // Create root directory + Directory_Create(&String_Empty); +} +void Platform_Free(void) { } + +cc_bool Platform_DescribeError(cc_result res, cc_string* dst) { + char chars[NATIVE_STR_LEN]; + int len; + + /* For unrecognised error codes, strerror_r might return messages */ + /* such as 'No error information', which is not very useful */ + /* (could check errno here but quicker just to skip entirely) */ + if (res >= 1000) return false; + + len = strerror_r(res, chars, NATIVE_STR_LEN); + if (len == -1) return false; + + len = String_CalcLen(chars, NATIVE_STR_LEN); + String_AppendUtf8(dst, chars, len); + return true; +} + +cc_bool Process_OpenSupported = false; +cc_result Process_StartOpen(const cc_string* args) { + return ERR_NOT_SUPPORTED; +} + + +/*########################################################################################################################* +*-------------------------------------------------------Encryption--------------------------------------------------------* +*#########################################################################################################################*/ +static cc_result GetMachineID(cc_uint32* key) { + return ERR_NOT_SUPPORTED; +} +#endif |