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authorWlodekM <[email protected]>2024-06-16 10:35:45 +0300
committerWlodekM <[email protected]>2024-06-16 10:35:45 +0300
commitabef6da56913f1c55528103e60a50451a39628b1 (patch)
treeb3c8092471ecbb73e568cd0d336efa0e7871ee8d /src/EntityRenderers.h
initial commit
Diffstat (limited to 'src/EntityRenderers.h')
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diff --git a/src/EntityRenderers.h b/src/EntityRenderers.h
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+#ifndef CC_ENTITYRENDERERS_H
+#define CC_ENTITYRENDERERS_H
+#include "Core.h"
+/* Renders supporting objects for entities (shadows and names)
+   Copyright 2014-2023 ClassiCube | Licensed under BSD-3
+*/
+struct IGameComponent;
+extern struct IGameComponent EntityRenderers_Component;
+struct Entity;
+
+/* Draws shadows under entities, depending on Entities.ShadowsMode */
+void EntityShadows_Render(void);
+
+/* Deletes the texture containing the entity's nametag */
+void EntityNames_Delete(struct Entity* e);
+/* Renders the name tags of entities, depending on Entities.NamesMode */
+void EntityNames_Render(void);
+/* Renders hovered entity name tags (these appears through blocks) */
+void EntityNames_RenderHovered(void);
+
+#endif