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authorWlodekM <[email protected]>2024-06-16 10:35:45 +0300
committerWlodekM <[email protected]>2024-06-16 10:35:45 +0300
commitabef6da56913f1c55528103e60a50451a39628b1 (patch)
treeb3c8092471ecbb73e568cd0d336efa0e7871ee8d /misc/opengl/GL2Funcs.h
initial commit
Diffstat (limited to 'misc/opengl/GL2Funcs.h')
-rw-r--r--misc/opengl/GL2Funcs.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/misc/opengl/GL2Funcs.h b/misc/opengl/GL2Funcs.h
new file mode 100644
index 0000000..da12075
--- /dev/null
+++ b/misc/opengl/GL2Funcs.h
@@ -0,0 +1,36 @@
+/* Buffer functions */
+GL_FUNC(void,   glBindBuffer)(GLenum target, GLuint buffer);
+GL_FUNC(void,   glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+GL_FUNC(void,   glGenBuffers)(GLsizei n, GLuint *buffers);
+GL_FUNC(void,   glBufferData)(GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage);
+GL_FUNC(void,   glBufferSubData)(GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data);
+
+/* Shader functions */
+GL_FUNC(GLuint, glCreateShader)(GLenum type);
+GL_FUNC(void,   glDeleteShader)(GLuint shader);
+GL_FUNC(void,   glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+GL_FUNC(void,   glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog);
+GL_FUNC(void,   glShaderSource)(GLuint shader, GLsizei count, const char* const* string, const GLint* length);
+
+GL_FUNC(void,   glAttachShader)(GLuint program, GLuint shader);
+GL_FUNC(void,   glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+GL_FUNC(void,   glCompileShader)(GLuint shader);
+GL_FUNC(void,   glDetachShader)(GLuint program, GLuint shader);
+GL_FUNC(void,   glLinkProgram)(GLuint program);
+
+/* Program functions */
+GL_FUNC(GLuint, glCreateProgram)(void);
+GL_FUNC(void,   glDeleteProgram)(GLuint program);
+GL_FUNC(void,   glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+GL_FUNC(void,   glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog);
+GL_FUNC(void,   glUseProgram)(GLuint program);
+
+GL_FUNC(void,   glDisableVertexAttribArray)(GLuint index);
+GL_FUNC(void,   glEnableVertexAttribArray)(GLuint index);
+GL_FUNC(void,   glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+GL_FUNC(GLint,  glGetUniformLocation)(GLuint program, const char* name);
+GL_FUNC(void,   glUniform1f)(GLint location, GLfloat v0);
+GL_FUNC(void,   glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+GL_FUNC(void,   glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_FUNC(void,   glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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