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authorWlodekM <[email protected]>2024-06-16 10:35:45 +0300
committerWlodekM <[email protected]>2024-06-16 10:35:45 +0300
commitabef6da56913f1c55528103e60a50451a39628b1 (patch)
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+* Goodlyay - many suggestions, and being a great second pairs of eyes for issues and 
+  improvements with character modelling, animating, and view bobbing. Also designed the icons.
+  Also designed all the textures in the web client. Big thanks!
+* AndrewPH - Advice on how to improve ui of both client and launcher, multiple 
+  suggestions, and hosting the automatic build bot for ClassiCube.
+* 123DMWM - many suggestions, and assistance in identifying bugs and their causes.
+* video_error - Allowing remote use of an macOS machine, pointing out many flaws in the plugin API.
+  The macOS port would not have been possible without you, thanks!
+* Jerralish - reverse engineering and documenting the original classic map generation algorithm.
+* Cybertoon - Adding water animation, better metal step/dig sounds, identifying multiple flaws
+* Cheesse - multiple suggestions, testing ClassicalSharp on AMD graphics cards.
+* Hemsindor - testing ClassicalSharp on macOS.
+* headshotnoby - developing the Switch port.
+* Beyond_5D - identifying many differences from original Classic
+
+And a big thanks to everyone else in the ClassiCube community (who I didn't mention here),
+who in the past have provided many suggestions and assisted in identifying bugs.
+
+* Portions of the FreeType project (https://www.freetype.org/) are used for text rendering
+  Some functionality has been removed compared to original FreeType source code.
+  Additionally, the base .c files have an #ifdef to disable compiling for emscripten
+  The source code of FreeType is otherwise unmodified.