cc_bool Platform_SingleProcess = true; /*########################################################################################################################* *---------------------------------------------------------Memory----------------------------------------------------------* *#########################################################################################################################*/ void* Mem_Set(void* dst, cc_uint8 value, unsigned numBytes) { return memset( dst, value, numBytes); } void* Mem_Copy(void* dst, const void* src, unsigned numBytes) { return memcpy( dst, src, numBytes); } void* Mem_Move(void* dst, const void* src, unsigned numBytes) { return memmove(dst, src, numBytes); } void* Mem_TryAlloc(cc_uint32 numElems, cc_uint32 elemsSize) { cc_uint32 size = CalcMemSize(numElems, elemsSize); return size ? malloc(size) : NULL; } void* Mem_TryAllocCleared(cc_uint32 numElems, cc_uint32 elemsSize) { return calloc(numElems, elemsSize); } void* Mem_TryRealloc(void* mem, cc_uint32 numElems, cc_uint32 elemsSize) { cc_uint32 size = CalcMemSize(numElems, elemsSize); return size ? realloc(mem, size) : NULL; } void Mem_Free(void* mem) { if (mem) free(mem); } /*########################################################################################################################* *-----------------------------------------------------Directory/File------------------------------------------------------* *#########################################################################################################################*/ void Directory_GetCachePath(cc_string* path) { } /*########################################################################################################################* *-----------------------------------------------------Process/Module------------------------------------------------------* *#########################################################################################################################*/ cc_result Process_StartGame2(const cc_string* args, int numArgs) { Platform_LogConst("START CLASSICUBE"); return SetGameArgs(args, numArgs); } int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) { if (gameHasArgs) return GetGameArgs(args); // Consoles *sometimes* doesn't use argv[0] for program name and so argc will be 0 // (e.g. when running via some emulators) if (!argc) return 0; #if defined CC_BUILD_PS1 || defined CC_BUILD_SATURN // When running in DuckStation at least, argv was a five element array of empty strings ??? return 0; #endif argc--; argv++; // skip executable path argument int count = min(argc, GAME_MAX_CMDARGS); Platform_Log1("ARGS: %i", &count); for (int i = 0; i < count; i++) { args[i] = String_FromReadonly(argv[i]); Platform_Log2(" ARG %i = %c", &i, argv[i]); } return count; } cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) { return 0; } void Process_Exit(cc_result code) { exit(code); } /*########################################################################################################################* *--------------------------------------------------------Updater----------------------------------------------------------* *#########################################################################################################################*/ cc_bool Updater_Supported = false; cc_bool Updater_Clean(void) { return true; } const struct UpdaterInfo Updater_Info = { "&eCompile latest source code to update", 0 }; cc_result Updater_Start(const char** action) { *action = "Starting game"; return ERR_NOT_SUPPORTED; } cc_result Updater_GetBuildTime(cc_uint64* timestamp) { return ERR_NOT_SUPPORTED; } cc_result Updater_MarkExecutable(void) { return ERR_NOT_SUPPORTED; } cc_result Updater_SetNewBuildTime(cc_uint64 timestamp) { return ERR_NOT_SUPPORTED; } /*########################################################################################################################* *-------------------------------------------------------Dynamic lib-------------------------------------------------------* *#########################################################################################################################*/ // TODO can this actually be supported somehow const cc_string DynamicLib_Ext = String_FromConst(".so"); void* DynamicLib_Load2(const cc_string* path) { return NULL; } void* DynamicLib_Get2(void* lib, const char* name) { return NULL; } cc_bool DynamicLib_DescribeError(cc_string* dst) { String_AppendConst(dst, "Dynamic linking unsupported"); return true; } /* TODO: Copy pasted from Platform_Posix.c, bad idea */ /*########################################################################################################################* *-------------------------------------------------------Encryption--------------------------------------------------------* *#########################################################################################################################*/ /* Encrypts data using XTEA block cipher, with OS specific method to get machine-specific key */ static void EncipherBlock(cc_uint32* v, const cc_uint32* key, cc_string* dst) { cc_uint32 v0 = v[0], v1 = v[1], sum = 0, delta = 0x9E3779B9; for (int i = 0; i < 12; i++) { v0 += (((v1 << 4) ^ (v1 >> 5)) + v1) ^ (sum + key[sum & 3]); sum += delta; v1 += (((v0 << 4) ^ (v0 >> 5)) + v0) ^ (sum + key[(sum>>11) & 3]); } v[0] = v0; v[1] = v1; String_AppendAll(dst, v, 8); } static void DecipherBlock(cc_uint32* v, const cc_uint32* key) { cc_uint32 v0 = v[0], v1 = v[1], delta = 0x9E3779B9, sum = delta * 12; for (int i = 0; i < 12; i++) { v1 -= (((v0 << 4) ^ (v0 >> 5)) + v0) ^ (sum + key[(sum>>11) & 3]); sum -= delta; v0 -= (((v1 << 4) ^ (v1 >> 5)) + v1) ^ (sum + key[sum & 3]); } v[0] = v0; v[1] = v1; } #define ENC1 0xCC005EC0 #define ENC2 0x0DA4A0DE #define ENC3 0xC0DED000 #define MACHINEID_LEN 32 #define ENC_SIZE 8 /* 2 32 bit ints per block */ static cc_result GetMachineID(cc_uint32* key); cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) { const cc_uint8* src = (const cc_uint8*)data; cc_uint32 header[4], key[4] = { 0 }; cc_result res; if ((res = GetMachineID(key))) return res; header[0] = ENC1; header[1] = ENC2; header[2] = ENC3; header[3] = len; EncipherBlock(header + 0, key, dst); EncipherBlock(header + 2, key, dst); for (; len > 0; len -= ENC_SIZE, src += ENC_SIZE) { header[0] = 0; header[1] = 0; Mem_Copy(header, src, min(len, ENC_SIZE)); EncipherBlock(header, key, dst); } return 0; } cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) { const cc_uint8* src = (const cc_uint8*)data; cc_uint32 header[4], key[4] = { 0 }; cc_result res; int dataLen; /* Total size must be >= header size */ if (len < 16) return ERR_END_OF_STREAM; if ((res = GetMachineID(key))) return res; Mem_Copy(header, src, 16); DecipherBlock(header + 0, key); DecipherBlock(header + 2, key); if (header[0] != ENC1 || header[1] != ENC2 || header[2] != ENC3) return ERR_INVALID_ARGUMENT; len -= 16; src += 16; if (header[3] > len) return ERR_INVALID_ARGUMENT; dataLen = header[3]; for (; dataLen > 0; len -= ENC_SIZE, src += ENC_SIZE, dataLen -= ENC_SIZE) { header[0] = 0; header[1] = 0; Mem_Copy(header, src, min(len, ENC_SIZE)); DecipherBlock(header, key); String_AppendAll(dst, header, min(dataLen, ENC_SIZE)); } return 0; }