#ifndef CC_SCREENS_H #define CC_SCREENS_H #include "Core.h" /* Contains all 2D non-menu screen implementations. Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ struct Screen; /* These always return false */ int Screen_FInput(void* s, int key); int Screen_FKeyPress(void* s, char keyChar); int Screen_FText(void* s, const cc_string* str); int Screen_FMouseScroll(void* s, float delta); int Screen_FPointer(void* s, int id, int x, int y); /* These always return true */ int Screen_TInput(void* s, int key); int Screen_TKeyPress(void* s, char keyChar); int Screen_TText(void* s, const cc_string* str); int Screen_TMouseScroll(void* s, float delta); int Screen_TPointer(void* s, int id, int x, int y); void Screen_NullFunc(void* screen); void Screen_NullUpdate(void* screen, float delta); void InventoryScreen_Show(void); void HUDScreen_Show(void); void LoadingScreen_Show(const cc_string* title, const cc_string* message); void GeneratingScreen_Show(void); void ChatScreen_Show(void); void DisconnectScreen_Show(const cc_string* title, const cc_string* message); #ifdef CC_BUILD_TOUCH void TouchScreen_Refresh(void); void TouchScreen_Show(void); #endif int HUDScreen_LayoutHotbar(void); void TabListOverlay_Show(cc_bool staysOpen); /* Opens chat input for the HUD with the given initial text. */ void ChatScreen_OpenInput(const cc_string* text); /* Appends text to the chat input in the HUD. */ void ChatScreen_AppendInput(const cc_string* text); /* Sets number of visible lines in the main chat widget. */ void ChatScreen_SetChatlines(int lines); #endif