#include "Core.h" #if defined CC_BUILD_3DS #include "_PlatformBase.h" #include "Stream.h" #include "ExtMath.h" #include "Funcs.h" #include "Window.h" #include "Utils.h" #include "Errors.h" #include "PackedCol.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include <3ds.h> #include #include "_PlatformConsole.h" #define US_PER_SEC 1000000LL #define NS_PER_MS 1000000LL const cc_result ReturnCode_FileShareViolation = 1000000000; /* TODO: not used apparently */ const cc_result ReturnCode_FileNotFound = ENOENT; const cc_result ReturnCode_SocketInProgess = EINPROGRESS; const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK; const cc_result ReturnCode_DirectoryExists = EEXIST; const char* Platform_AppNameSuffix = " 3DS"; // https://gbatemp.net/threads/homebrew-development.360646/page-245 // 3DS defaults to stack size of *32 KB*.. way too small unsigned int __stacksize__ = 256 * 1024; /*########################################################################################################################* *------------------------------------------------------Logging/Time-------------------------------------------------------* *#########################################################################################################################*/ void Platform_Log(const char* msg, int len) { // output to debug service (visible in Citra with log level set to "Debug.Emulated:Debug", or on console via remote gdb) svcOutputDebugString(msg, len); } TimeMS DateTime_CurrentUTC(void) { struct timeval cur; gettimeofday(&cur, NULL); return (cc_uint64)cur.tv_sec + UNIX_EPOCH_SECONDS; } void DateTime_CurrentLocal(struct DateTime* t) { struct timeval cur; struct tm loc_time; gettimeofday(&cur, NULL); localtime_r(&cur.tv_sec, &loc_time); t->year = loc_time.tm_year + 1900; t->month = loc_time.tm_mon + 1; t->day = loc_time.tm_mday; t->hour = loc_time.tm_hour; t->minute = loc_time.tm_min; t->second = loc_time.tm_sec; } cc_uint64 Stopwatch_Measure(void) { return svcGetSystemTick(); } cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) { if (end < beg) return 0; // TODO: This doesn't seem to accurately measure time in Citra. // hopefully it works better on a real 3DS? // See CPU_TICKS_PER_USEC in libctru/include/3ds/os.h return (end - beg) * US_PER_SEC / SYSCLOCK_ARM11; } /*########################################################################################################################* *-----------------------------------------------------Directory/File------------------------------------------------------* *#########################################################################################################################*/ static const cc_string root_path = String_FromConst("sdmc:/3ds/ClassiCube/"); static void GetNativePath(char* str, const cc_string* path) { Mem_Copy(str, root_path.buffer, root_path.length); str += root_path.length; String_EncodeUtf8(str, path); } cc_result Directory_Create(const cc_string* path) { char str[NATIVE_STR_LEN]; GetNativePath(str, path); return mkdir(str, 0666) == -1 ? errno : 0; // FS has no permissions anyways } int File_Exists(const cc_string* path) { char str[NATIVE_STR_LEN]; struct stat sb; GetNativePath(str, path); return stat(str, &sb) == 0 && S_ISREG(sb.st_mode); } cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) { cc_string path; char pathBuffer[FILENAME_SIZE]; char str[NATIVE_STR_LEN]; struct dirent* entry; char* src; int len, res, is_dir; GetNativePath(str, dirPath); DIR* dirPtr = opendir(str); if (!dirPtr) return errno; /* POSIX docs: "When the end of the directory is encountered, a null pointer is returned and errno is not changed." */ /* errno is sometimes leftover from previous calls, so always reset it before readdir gets called */ errno = 0; String_InitArray(path, pathBuffer); while ((entry = readdir(dirPtr))) { path.length = 0; String_Format1(&path, "%s/", dirPath); src = entry->d_name; len = String_Length(src); String_AppendUtf8(&path, src, len); is_dir = entry->d_type == DT_DIR; /* TODO: fallback to stat when this fails */ if (is_dir) { res = Directory_Enum(&path, obj, callback); if (res) { closedir(dirPtr); return res; } } else { callback(&path, obj); } errno = 0; } res = errno; /* return code from readdir */ closedir(dirPtr); return res; } static cc_result File_Do(cc_file* file, const cc_string* path, int mode) { char str[NATIVE_STR_LEN]; GetNativePath(str, path); *file = open(str, mode, 0666); // FS has no permissions anyways return *file == -1 ? errno : 0; } cc_result File_Open(cc_file* file, const cc_string* path) { return File_Do(file, path, O_RDONLY); } cc_result File_Create(cc_file* file, const cc_string* path) { return File_Do(file, path, O_RDWR | O_CREAT | O_TRUNC); } cc_result File_OpenOrCreate(cc_file* file, const cc_string* path) { return File_Do(file, path, O_RDWR | O_CREAT); } cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) { *bytesRead = read(file, data, count); return *bytesRead == -1 ? errno : 0; } cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) { *bytesWrote = write(file, data, count); return *bytesWrote == -1 ? errno : 0; } cc_result File_Close(cc_file file) { return close(file) == -1 ? errno : 0; } cc_result File_Seek(cc_file file, int offset, int seekType) { static cc_uint8 modes[3] = { SEEK_SET, SEEK_CUR, SEEK_END }; return lseek(file, offset, modes[seekType]) == -1 ? errno : 0; } cc_result File_Position(cc_file file, cc_uint32* pos) { *pos = lseek(file, 0, SEEK_CUR); return *pos == -1 ? errno : 0; } cc_result File_Length(cc_file file, cc_uint32* len) { struct stat st; if (fstat(file, &st) == -1) { *len = -1; return errno; } *len = st.st_size; return 0; } /*########################################################################################################################* *--------------------------------------------------------Threading--------------------------------------------------------* *#########################################################################################################################*/ void Thread_Sleep(cc_uint32 milliseconds) { svcSleepThread(milliseconds * NS_PER_MS); } static void Exec3DSThread(void* param) { ((Thread_StartFunc)param)(); } void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) { //TODO: Not quite correct, but eh *handle = threadCreate(Exec3DSThread, (void*)func, stackSize, 0x3f, -2, false); } void Thread_Detach(void* handle) { Thread thread = (Thread)handle; threadDetach(thread); } void Thread_Join(void* handle) { Thread thread = (Thread)handle; threadJoin(thread, U64_MAX); threadFree(thread); } void* Mutex_Create(const char* name) { LightLock* lock = (LightLock*)Mem_Alloc(1, sizeof(LightLock), "mutex"); LightLock_Init(lock); return lock; } void Mutex_Free(void* handle) { Mem_Free(handle); } void Mutex_Lock(void* handle) { LightLock_Lock((LightLock*)handle); } void Mutex_Unlock(void* handle) { LightLock_Unlock((LightLock*)handle); } void* Waitable_Create(const char* name) { LightEvent* event = (LightEvent*)Mem_Alloc(1, sizeof(LightEvent), "waitable"); LightEvent_Init(event, RESET_ONESHOT); return event; } void Waitable_Free(void* handle) { Mem_Free(handle); } void Waitable_Signal(void* handle) { LightEvent_Signal((LightEvent*)handle); } void Waitable_Wait(void* handle) { LightEvent_Wait((LightEvent*)handle); } void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) { s64 timeout_ns = milliseconds * (1000 * 1000); // milliseconds to nanoseconds LightEvent_WaitTimeout((LightEvent*)handle, timeout_ns); } /*########################################################################################################################* *---------------------------------------------------------Socket----------------------------------------------------------* *#########################################################################################################################*/ cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* addrs, int* numValidAddrs) { char str[NATIVE_STR_LEN]; char portRaw[32]; cc_string portStr; struct addrinfo hints = { 0 }; struct addrinfo* result; struct addrinfo* cur; int i = 0; String_EncodeUtf8(str, address); *numValidAddrs = 0; struct sockaddr_in* addr4 = (struct sockaddr_in*)addrs[0].data; if (inet_aton(str, &addr4->sin_addr) > 0) { // TODO eliminate this path? addr4->sin_family = AF_INET; addr4->sin_port = htons(port); addrs[0].size = sizeof(*addr4); *numValidAddrs = 1; return 0; } hints.ai_family = AF_INET; // TODO: you need this, otherwise resolving dl.dropboxusercontent.com crashes in Citra. probably something to do with IPv6 addresses hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; String_InitArray(portStr, portRaw); String_AppendInt(&portStr, port); portRaw[portStr.length] = '\0'; int res = getaddrinfo(str, portRaw, &hints, &result); if (res == -NO_DATA) return SOCK_ERR_UNKNOWN_HOST; if (res) return res; for (cur = result; cur && i < SOCKET_MAX_ADDRS; cur = cur->ai_next, i++) { if (!cur->ai_addrlen) break; // TODO citra returns empty addresses past first one? does that happen on real hardware too? SocketAddr_Set(&addrs[i], cur->ai_addr, cur->ai_addrlen); } freeaddrinfo(result); *numValidAddrs = i; return i == 0 ? ERR_INVALID_ARGUMENT : 0; } cc_result Socket_Connect(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) { struct sockaddr* raw = (struct sockaddr*)addr->data; int res; *s = socket(raw->sa_family, SOCK_STREAM, 0); // https://www.3dbrew.org/wiki/SOCU:socket if (*s == -1) return errno; if (nonblocking) { int flags = fcntl(*s, F_GETFL, 0); if (flags >= 0) fcntl(*s, F_SETFL, flags | O_NONBLOCK); } res = connect(*s, raw, addr->size); return res == -1 ? errno : 0; } cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) { int recvCount = recv(s, data, count, 0); if (recvCount != -1) { *modified = recvCount; return 0; } *modified = 0; return errno; } cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) { int sentCount = send(s, data, count, 0); if (sentCount != -1) { *modified = sentCount; return 0; } *modified = 0; return errno; } void Socket_Close(cc_socket s) { shutdown(s, SHUT_RDWR); close(s); } static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) { struct pollfd pfd; pfd.fd = s; pfd.events = mode == SOCKET_POLL_READ ? POLLIN : POLLOUT; if (poll(&pfd, 1, 0) == -1) { *success = false; return errno; } /* to match select, closed socket still counts as readable */ int flags = mode == SOCKET_POLL_READ ? (POLLIN | POLLHUP) : POLLOUT; *success = (pfd.revents & flags) != 0; return 0; } cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) { return Socket_Poll(s, SOCKET_POLL_READ, readable); } cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) { socklen_t resultSize = sizeof(socklen_t); cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable); if (res || *writable) return res; // Actual 3DS hardware returns INPROGRESS error code if connect is still in progress // Which is different from POSIX: // https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation getsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize); Platform_Log1("--write poll failed-- = %i", &res); if (res == -26) res = 0; return res; } /*########################################################################################################################* *--------------------------------------------------------Platform---------------------------------------------------------* *#########################################################################################################################*/ #define SOC_CTX_ALIGN 0x1000 #define SOC_CTX_SIZE 0x1000 * 128 static void CreateRootDirectory(const char* path) { // create root directories (no permissions anyways) int res = mkdir(path, 0666); if (res >= 0) return; int err = errno; Platform_Log2("mkdir %c FAILED: %i", path, &err); } void Platform_Init(void) { // Take full advantage of new 3DS if running on it osSetSpeedupEnable(true); // create root directories (no permissions anyways) CreateRootDirectory("sdmc:/3ds"); CreateRootDirectory("sdmc:/3ds/ClassiCube"); // See https://github.com/devkitPro/libctru/blob/master/libctru/include/3ds/services/soc.h // * @param context_addr Address of a page-aligned (0x1000) buffer to be used. // * @param context_size Size of the buffer, a multiple of 0x1000. // * @note The specified context buffer can no longer be accessed by the process which called this function, since the userland permissions for this block are set to no-access. void* buffer = memalign(SOC_CTX_ALIGN, SOC_CTX_SIZE); if (!buffer) return; socInit(buffer, SOC_CTX_SIZE); } void Platform_Free(void) { socExit(); // TODO free soc buffer? probably no point } cc_bool Platform_DescribeError(cc_result res, cc_string* dst) { char chars[NATIVE_STR_LEN]; int len; /* For unrecognised error codes, strerror_r might return messages */ /* such as 'No error information', which is not very useful */ /* (could check errno here but quicker just to skip entirely) */ if (res >= 1000) return false; len = strerror_r(res, chars, NATIVE_STR_LEN); if (len == -1) return false; len = String_CalcLen(chars, NATIVE_STR_LEN); String_AppendUtf8(dst, chars, len); return true; } cc_bool Process_OpenSupported = false; cc_result Process_StartOpen(const cc_string* args) { return ERR_NOT_SUPPORTED; } /*########################################################################################################################* *-------------------------------------------------------Encryption--------------------------------------------------------* *#########################################################################################################################*/ static cc_result GetMachineID(cc_uint32* key) { // doesn't really matter if called multiple times psInit(); return PS_GetDeviceId(key); } #endif