#ifndef CC_PACKEDCOL_H #define CC_PACKEDCOL_H #include "Core.h" /* Manipulates a packed 32 bit RGBA colour, in a format suitable for the native 3D graphics API. Copyright 2014-2023 ClassiCube | Licensed under BSD-3 */ typedef cc_uint32 PackedCol; #if (CC_GFX_BACKEND == CC_GFX_BACKEND_D3D9) || defined CC_BUILD_XBOX || defined CC_BUILD_DREAMCAST #define PACKEDCOL_B_SHIFT 0 #define PACKEDCOL_G_SHIFT 8 #define PACKEDCOL_R_SHIFT 16 #define PACKEDCOL_A_SHIFT 24 #elif defined CC_BIG_ENDIAN #define PACKEDCOL_R_SHIFT 24 #define PACKEDCOL_G_SHIFT 16 #define PACKEDCOL_B_SHIFT 8 #define PACKEDCOL_A_SHIFT 0 #else #define PACKEDCOL_R_SHIFT 0 #define PACKEDCOL_G_SHIFT 8 #define PACKEDCOL_B_SHIFT 16 #define PACKEDCOL_A_SHIFT 24 #endif #define PACKEDCOL_R_MASK (0xFFU << PACKEDCOL_R_SHIFT) #define PACKEDCOL_G_MASK (0xFFU << PACKEDCOL_G_SHIFT) #define PACKEDCOL_B_MASK (0xFFU << PACKEDCOL_B_SHIFT) #define PACKEDCOL_A_MASK (0xFFU << PACKEDCOL_A_SHIFT) #define PackedCol_R(col) ((cc_uint8)(col >> PACKEDCOL_R_SHIFT)) #define PackedCol_G(col) ((cc_uint8)(col >> PACKEDCOL_G_SHIFT)) #define PackedCol_B(col) ((cc_uint8)(col >> PACKEDCOL_B_SHIFT)) #define PackedCol_A(col) ((cc_uint8)(col >> PACKEDCOL_A_SHIFT)) #define PackedCol_R_Bits(col) ((cc_uint8)(col) << PACKEDCOL_R_SHIFT) #define PackedCol_G_Bits(col) ((cc_uint8)(col) << PACKEDCOL_G_SHIFT) #define PackedCol_B_Bits(col) ((cc_uint8)(col) << PACKEDCOL_B_SHIFT) #define PackedCol_A_Bits(col) ((cc_uint8)(col) << PACKEDCOL_A_SHIFT) #define PackedCol_Make(r, g, b, a) (PackedCol_R_Bits(r) | PackedCol_G_Bits(g) | PackedCol_B_Bits(b) | PackedCol_A_Bits(a)) #define PACKEDCOL_WHITE PackedCol_Make(255, 255, 255, 255) #define PACKEDCOL_RGB_MASK (PACKEDCOL_R_MASK | PACKEDCOL_G_MASK | PACKEDCOL_B_MASK) /* Scales RGB components of the given colour. */ CC_API PackedCol PackedCol_Scale(PackedCol value, float t); /* Linearly interpolates RGB components of the two given colours. */ CC_API PackedCol PackedCol_Lerp(PackedCol a, PackedCol b, float t); /* Multiplies RGB components of the two given colours. */ CC_API PackedCol PackedCol_Tint(PackedCol a, PackedCol b); /* Adds the two colors together in a way that gives a brighter result. */ CC_API PackedCol PackedCol_ScreenBlend(PackedCol a, PackedCol b); CC_NOINLINE int PackedCol_DeHex(char hex); CC_NOINLINE cc_bool PackedCol_Unhex(const char* src, int* dst, int count); CC_NOINLINE void PackedCol_ToHex(cc_string* str, PackedCol value); CC_NOINLINE cc_bool PackedCol_TryParseHex(const cc_string* str, cc_uint8* rgb); #define PACKEDCOL_SHADE_X 0.6f #define PACKEDCOL_SHADE_Z 0.8f #define PACKEDCOL_SHADE_YMIN 0.5f /* Retrieves shaded colours for ambient block face lighting */ void PackedCol_GetShaded(PackedCol normal, PackedCol* xSide, PackedCol* zSide, PackedCol* yMin); #endif