name: Build latest (Windows ARM32/64) # trigger via either push to selected branches or on manual run on: push: branches: - main - master workflow_dispatch: concurrency: group: ${{ github.ref }}-windows-arm cancel-in-progress: true jobs: #============================================ # ============== ARM32 WINDOWS ============== # =========================================== build-32: runs-on: ubuntu-latest container: image: dockcross/windows-armv7 steps: - uses: actions/checkout@v4 - name: Compile ARM32 Windows builds shell: bash id: compile env: COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn" WIN32_FLAGS: "-mwindows -nostartfiles -Wl,-emain_real -DCC_NOMAIN -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11" run: | LATEST_FLAG=-DCC_COMMIT_SHA=\"${GITHUB_SHA::9}\" cd src armv7-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-arm32-d3d11.exe $LATEST_FLAG -lwinmm -limagehlp - uses: ./.github/actions/notify_failure if: ${{ always() && steps.compile.outcome == 'failure' }} with: NOTIFY_MESSAGE: 'Failed to compile 32 bit Windows build' WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}' - uses: ./.github/actions/upload_build if: ${{ always() && steps.compile.outcome == 'success' }} with: SOURCE_FILE: 'src/cc-arm32-d3d11.exe' DEST_NAME: 'ClassiCube-arm32-Direct3D11.exe' #============================================ # ============== ARM64 WINDOWS ============== # =========================================== build-64: runs-on: ubuntu-latest container: image: dockcross/windows-arm64 steps: - uses: actions/checkout@v4 - name: Compile ARM64 Windows builds shell: bash id: compile env: COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn" WIN64_FLAGS: "-mwindows -nostartfiles -Wl,-emain_real -DCC_NOMAIN -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11" run: | LATEST_FLAG=-DCC_COMMIT_SHA=\"${GITHUB_SHA::9}\" cd src aarch64-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-arm64-d3d11.exe $LATEST_FLAG -lwinmm -limagehlp - uses: ./.github/actions/notify_failure if: ${{ always() && steps.compile.outcome == 'failure' }} with: NOTIFY_MESSAGE: 'Failed to compile 64 bit Windows build' WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}' - uses: ./.github/actions/upload_build if: ${{ always() && steps.compile.outcome == 'success' }} with: SOURCE_FILE: 'src/cc-arm64-d3d11.exe' DEST_NAME: 'ClassiCube-arm64-Direct3D11.exe'